Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Have I misunderstood True20 this whole time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Warlock" data-source="post: 4583458" data-attributes="member: 21215"><p>I'm not quite sure how to define "technically incompatible" for you.</p><p></p><p>It uses the same attribute bonuses (though it gets rid of the ruling attribute numbers for convenience), uses most of the same skill conventions, uses mostly the same feats (simplified in many instances for ease of use and prerequisites), uses a status rather than hit point system for wounds, and a skillish like magic system. The combat is more or less the same with the primary difference being: No AoOs by default; Dex to Hit regardless of attack type, Str for damage; Combat Bonus by Role (BAB, if you will) adds to your Defense to avoid being hit, and Armor effectively soaks damage by improving your roll to avoid debilitating damage status effects. </p><p></p><p>Everything uses a D20 for resolution, DCs are as the SRD, and each variant of the True20 rules released has come with a convenient conversion appendix.</p><p></p><p>A friend of mine basically uses it but put Hit Points back in and it works pretty close to board. And if you are familiar with 3/3.5, you can probably down-convert most monster stats on the fly once you are familiar with the conversion appendix.</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 4583458, member: 21215"] I'm not quite sure how to define "technically incompatible" for you. It uses the same attribute bonuses (though it gets rid of the ruling attribute numbers for convenience), uses most of the same skill conventions, uses mostly the same feats (simplified in many instances for ease of use and prerequisites), uses a status rather than hit point system for wounds, and a skillish like magic system. The combat is more or less the same with the primary difference being: No AoOs by default; Dex to Hit regardless of attack type, Str for damage; Combat Bonus by Role (BAB, if you will) adds to your Defense to avoid being hit, and Armor effectively soaks damage by improving your roll to avoid debilitating damage status effects. Everything uses a D20 for resolution, DCs are as the SRD, and each variant of the True20 rules released has come with a convenient conversion appendix. A friend of mine basically uses it but put Hit Points back in and it works pretty close to board. And if you are familiar with 3/3.5, you can probably down-convert most monster stats on the fly once you are familiar with the conversion appendix. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Have I misunderstood True20 this whole time?
Top