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Have I spoiled my PCs?
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<blockquote data-quote="GQuail" data-source="post: 3435398" data-attributes="member: 30709"><p>That is a really cool idea, actually. I'll have to remember that one. :></p><p></p><p>As for the lethality thereof: tehre are plenty of GMs who aren't fond of "save or die", and in the situation described that's basically what petrification is: and I can appreciate why players who haven't had to worry about it before (especially at that level) would be unchuffed. The Dungeon APs are always pretty hard going on players but even then, the beast in question is not necesarilly the insta-death that occured - as with a lot of foes, the difference between randomly turning into it's lair and knowing about it and planning ahead can make all tehd ifference.</p><p></p><p>If your players don't like that kind of thing and neither do you, you are by no means "spoiling" them, and maybe you'll need to make some adjustmetns to the AP to continue:either removing the monster or adjusting the set-up so healing it is easier. I've put a similarly levelled party against a Basilisk before, but when one of their sidekicks got petrified I used it as an excuse to visit a Faerie town for magical aid - that kind of distraction may not be practical in a tight moving plot like the AP.</p></blockquote><p></p>
[QUOTE="GQuail, post: 3435398, member: 30709"] That is a really cool idea, actually. I'll have to remember that one. :> As for the lethality thereof: tehre are plenty of GMs who aren't fond of "save or die", and in the situation described that's basically what petrification is: and I can appreciate why players who haven't had to worry about it before (especially at that level) would be unchuffed. The Dungeon APs are always pretty hard going on players but even then, the beast in question is not necesarilly the insta-death that occured - as with a lot of foes, the difference between randomly turning into it's lair and knowing about it and planning ahead can make all tehd ifference. If your players don't like that kind of thing and neither do you, you are by no means "spoiling" them, and maybe you'll need to make some adjustmetns to the AP to continue:either removing the monster or adjusting the set-up so healing it is easier. I've put a similarly levelled party against a Basilisk before, but when one of their sidekicks got petrified I used it as an excuse to visit a Faerie town for magical aid - that kind of distraction may not be practical in a tight moving plot like the AP. [/QUOTE]
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