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<blockquote data-quote="Nifft" data-source="post: 3502589" data-attributes="member: 6562"><p>I'm gonna re-post what I wrote back in <a href="http://www.enworld.org/showthread.php?t=189635" target="_blank">this thread</a> about powergaming:</p><p></p><p>- - -</p><p></p><p>IMHO, powergaming is a phase.</p><p></p><p>1/ Intro -> learning the system -> focus on archtype, make stupid mistakes, <u>learn</u></p><p></p><p>2/ System mastery -> exult in new power -> create combat-monsters because you <u>can</u></p><p></p><p>3/ System transcendence -> realize you can <u>use</u> your system mastery to make the PC you want, rather than the best PC evar. <strong>roleplay</strong> a PC of your choice with the mechanics to <strong>back the concept up</strong>.</p><p></p><p>- - -</p><p></p><p>For example, a <strong>phase 1</strong> swordsman might look like the following. (I've chosen Bastard Sword because it's got a bigger damage die than a Longsword, and therefore looks like a good choice. Also, it's exotic! So it has to be better.)</p><p></p><p>1: Ftr 1 -- Exotic Weapon Prof (Bastard Sword), Weapon Focus (Bastard Sword), Power Attack</p><p>2: Ftr 2 -- Cleave</p><p>3: Ftr 3 -- Improved Sunder</p><p>4: Ftr 4 -- Weapon Spec (Bastard Sword)</p><p></p><p></p><p>Now, <strong>phase 2</strong> might look like this, for all the reasons that people make fun of powergamers:</p><p></p><p>1: Barbarian 1 -- Combat Expertise, Improved Trip -- (with Flaws: Power Attack, Improved Initiative)</p><p>2: Fighter 1 -- Exotic Weapon Prof (Spiked Chain)</p><p>3: Fighter 2 -- Combat Reflexes, Power Attack <em>or</em> Weapon Focus (Spiked Chain)</p><p>4: Barbarian 2 -- Uncanny Dodge</p><p></p><p></p><p>However, <strong>phase 3</strong> is the synthesis of good RP'ing and good grasp of the mechanicals. The player uses every trick in the book to make himself simply the best swordsman in the land.</p><p></p><p>1: Warblade 1 (plus one flaw, -2 to Ranged attacks) -- Quickdraw, Weapon Focus (Longsword), Unnerving Calm -- (stance) Stance of Clarity, Moment of Perfect Mind, Sapphire Nightmare Blade, Steel Wind</p><p>2: Warblade 2 -- Uncany Dodge -- Douse the Flames</p><p>3: Warblade 3 -- Improved Initiative -- Disarming Strike</p><p>4: Fighter 1 -- Combat Expertise</p><p>5: Fighter 2 -- Improved Disarm</p><p>6: Warblade 4 -- Perfect Clarity of Body and Mind -- (stance) Absolute Steel Stance, <s>Steel Wind</s> -> Insightful Strike</p><p></p><p>He's got a few tricks, and he's good at them. He's tweaked to be devastating against a single humanoid opponent, and decent against many. Basically, he's defined his niche, and then used every rule at his disposal to actually <u>fit</u> into his niche, which is the World's Greatest Swordsman.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3502589, member: 6562"] I'm gonna re-post what I wrote back in [url=http://www.enworld.org/showthread.php?t=189635]this thread[/url] about powergaming: - - - IMHO, powergaming is a phase. 1/ Intro -> learning the system -> focus on archtype, make stupid mistakes, [u]learn[/u] 2/ System mastery -> exult in new power -> create combat-monsters because you [u]can[/u] 3/ System transcendence -> realize you can [u]use[/u] your system mastery to make the PC you want, rather than the best PC evar. [b]roleplay[/b] a PC of your choice with the mechanics to [b]back the concept up[/b]. - - - For example, a [b]phase 1[/b] swordsman might look like the following. (I've chosen Bastard Sword because it's got a bigger damage die than a Longsword, and therefore looks like a good choice. Also, it's exotic! So it has to be better.) 1: Ftr 1 -- Exotic Weapon Prof (Bastard Sword), Weapon Focus (Bastard Sword), Power Attack 2: Ftr 2 -- Cleave 3: Ftr 3 -- Improved Sunder 4: Ftr 4 -- Weapon Spec (Bastard Sword) Now, [b]phase 2[/b] might look like this, for all the reasons that people make fun of powergamers: 1: Barbarian 1 -- Combat Expertise, Improved Trip -- (with Flaws: Power Attack, Improved Initiative) 2: Fighter 1 -- Exotic Weapon Prof (Spiked Chain) 3: Fighter 2 -- Combat Reflexes, Power Attack [i]or[/i] Weapon Focus (Spiked Chain) 4: Barbarian 2 -- Uncanny Dodge However, [b]phase 3[/b] is the synthesis of good RP'ing and good grasp of the mechanicals. The player uses every trick in the book to make himself simply the best swordsman in the land. 1: Warblade 1 (plus one flaw, -2 to Ranged attacks) -- Quickdraw, Weapon Focus (Longsword), Unnerving Calm -- (stance) Stance of Clarity, Moment of Perfect Mind, Sapphire Nightmare Blade, Steel Wind 2: Warblade 2 -- Uncany Dodge -- Douse the Flames 3: Warblade 3 -- Improved Initiative -- Disarming Strike 4: Fighter 1 -- Combat Expertise 5: Fighter 2 -- Improved Disarm 6: Warblade 4 -- Perfect Clarity of Body and Mind -- (stance) Absolute Steel Stance, [s]Steel Wind[/s] -> Insightful Strike He's got a few tricks, and he's good at them. He's tweaked to be devastating against a single humanoid opponent, and decent against many. Basically, he's defined his niche, and then used every rule at his disposal to actually [u]fit[/u] into his niche, which is the World's Greatest Swordsman. Cheers, -- N [/QUOTE]
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