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<blockquote data-quote="chobin foot" data-source="post: 3506075" data-attributes="member: 51927"><p>I don't think anyone sets out to be a "bad" DM... so I'm not 100% in love with your tone right now (in my best caveman voice).</p><p></p><p>So you only occasionally optimize encounters for your players? Are you boring your players in the non-optimized situations? Are you unfairly targeting the optimizer at times, or forcing some situations because you want to put an optimizer in his place? </p><p></p><p>I still think these are fair questions to think about when it comes to actual play & knowing what the players want... there's a very fine line between balance and broken with some optimizer situations, which can lead to trouble.</p><p></p><p>I don't think the objective should be to play "against" each other... it's not a miniatures-based fantasy combat game, is it?</p><p></p><p>Ultimately, I agree that we should talk about playing WITH the player... assuming that the player is interested in cooperative storytelling & team play, which they always are not. Sometimes, it is a measuring stick/contest to break things... and if you ever exploit a character's weakness, it's perceived as being a difficult GM.</p><p></p><p>Optimization is what it is. If it's what everyone agrees to, then why not? My post was all about playing WITH the players & knowing what their expectations are as a group.</p></blockquote><p></p>
[QUOTE="chobin foot, post: 3506075, member: 51927"] I don't think anyone sets out to be a "bad" DM... so I'm not 100% in love with your tone right now (in my best caveman voice). So you only occasionally optimize encounters for your players? Are you boring your players in the non-optimized situations? Are you unfairly targeting the optimizer at times, or forcing some situations because you want to put an optimizer in his place? I still think these are fair questions to think about when it comes to actual play & knowing what the players want... there's a very fine line between balance and broken with some optimizer situations, which can lead to trouble. I don't think the objective should be to play "against" each other... it's not a miniatures-based fantasy combat game, is it? Ultimately, I agree that we should talk about playing WITH the player... assuming that the player is interested in cooperative storytelling & team play, which they always are not. Sometimes, it is a measuring stick/contest to break things... and if you ever exploit a character's weakness, it's perceived as being a difficult GM. Optimization is what it is. If it's what everyone agrees to, then why not? My post was all about playing WITH the players & knowing what their expectations are as a group. [/QUOTE]
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