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General Tabletop Discussion
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Have Scorching Ray and eldritch blast been nerfed somehow with charisma?
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<blockquote data-quote="Helldritch" data-source="post: 6906297" data-attributes="member: 6855114"><p>Spiritual hammering does it's damage over many subsequent rounds. Your example don't stand the comparaison.</p><p></p><p>Saying that the eldritch blast is the equivalent of multiple casting is again, not a good way to deal with it. The warlock, unlike the sorcerer has no inclass ways to do multiple casting in a round. And the bolts are created simulteanously with only one casting. </p><p></p><p>I do understand the logic behind adding charisma to all bolts. And if our single target is affected by Hex, would it take 1d6 or 4d6? It has been hit four times by the way you do the spell this raise the dmg to 52 per round at no cost. </p><p></p><p>The gwm takes a penalty of 5 to his chances to hit. Our warlock can do all his dmg without sacrificing anything.</p><p></p><p>Our gwf will do (assuming no magic weapon) 48 or 88 dmg per round depending if he takes the penalty or not. Our sharp shooter will do 38 or 78 if he takes the penalty or not.</p><p></p><p>None of the fighter base class will have added benefits as the eldritch blast has. I know no blast warlock that does not take repelling blast. </p><p></p><p>Any way, I will defer to the majority. I must be wrong to see an imbalance in there.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6906297, member: 6855114"] Spiritual hammering does it's damage over many subsequent rounds. Your example don't stand the comparaison. Saying that the eldritch blast is the equivalent of multiple casting is again, not a good way to deal with it. The warlock, unlike the sorcerer has no inclass ways to do multiple casting in a round. And the bolts are created simulteanously with only one casting. I do understand the logic behind adding charisma to all bolts. And if our single target is affected by Hex, would it take 1d6 or 4d6? It has been hit four times by the way you do the spell this raise the dmg to 52 per round at no cost. The gwm takes a penalty of 5 to his chances to hit. Our warlock can do all his dmg without sacrificing anything. Our gwf will do (assuming no magic weapon) 48 or 88 dmg per round depending if he takes the penalty or not. Our sharp shooter will do 38 or 78 if he takes the penalty or not. None of the fighter base class will have added benefits as the eldritch blast has. I know no blast warlock that does not take repelling blast. Any way, I will defer to the majority. I must be wrong to see an imbalance in there. [/QUOTE]
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Have Scorching Ray and eldritch blast been nerfed somehow with charisma?
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