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General Tabletop Discussion
*Dungeons & Dragons
Have Scorching Ray and eldritch blast been nerfed somehow with charisma?
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<blockquote data-quote="TheCosmicKid" data-source="post: 6906320" data-attributes="member: 6683613"><p>56, actually, multiplied by your hit probability. But <em>hex</em> does have a cost.</p><p></p><p>Nobody's talking about GWF or any other feat. What Agonizing Blast does is bring a warlock's combat ability into the same ballpark as a regular, vanilla fighter, by letting him do what the default weapon rules let a fighter do already: add his ability modifier to his damage. Let me reiterate: Agonizing Blast just turns <em>eldritch blast</em> from a poor "weapon" attack into a decent one.</p><p></p><p>And if we're talking <em>hex</em>, remember, that has a cost: a short-rest resource expended. In order to compare apples to apples, we also have to let the fighter expend a short-rest resource, which means Action Surge, which means the actual value is a round of <em>double</em> those numbers you've given. Yeah, the warlock with <em>hex</em> averages more after that burst, but it'll still take him seven rounds to catch up, and that's <em>if</em> the warlock maintains concentration, and <em>if</em> the fighter doesn't decide to just Action Surge again. And even then, burst damage at the beginning of the fight is more valuable <em>ceteris paribus</em> than damage later in the fight (because killing enemies faster means it's also damage prevention). The warlock is not without advantages: he's got a nice range, and he can't be disarmed. But if we're just looking at the raw numbers, I'd say the fighter comes out ahead.</p><p></p><p>Except for all of the benefits that the fighter class gets, like the aforementioned Action Surge, or the Champion's doubled critical chance. The Battle Master can even "repel" his targets with Pushing Attack -- and gets bonus damage on top of that. So I have no idea what you were thinking when you wrote this.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6906320, member: 6683613"] 56, actually, multiplied by your hit probability. But [I]hex[/I] does have a cost. Nobody's talking about GWF or any other feat. What Agonizing Blast does is bring a warlock's combat ability into the same ballpark as a regular, vanilla fighter, by letting him do what the default weapon rules let a fighter do already: add his ability modifier to his damage. Let me reiterate: Agonizing Blast just turns [I]eldritch blast[/I] from a poor "weapon" attack into a decent one. And if we're talking [I]hex[/I], remember, that has a cost: a short-rest resource expended. In order to compare apples to apples, we also have to let the fighter expend a short-rest resource, which means Action Surge, which means the actual value is a round of [I]double[/I] those numbers you've given. Yeah, the warlock with [I]hex[/I] averages more after that burst, but it'll still take him seven rounds to catch up, and that's [I]if[/I] the warlock maintains concentration, and [I]if[/I] the fighter doesn't decide to just Action Surge again. And even then, burst damage at the beginning of the fight is more valuable [I]ceteris paribus[/I] than damage later in the fight (because killing enemies faster means it's also damage prevention). The warlock is not without advantages: he's got a nice range, and he can't be disarmed. But if we're just looking at the raw numbers, I'd say the fighter comes out ahead. Except for all of the benefits that the fighter class gets, like the aforementioned Action Surge, or the Champion's doubled critical chance. The Battle Master can even "repel" his targets with Pushing Attack -- and gets bonus damage on top of that. So I have no idea what you were thinking when you wrote this. [/QUOTE]
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Have Scorching Ray and eldritch blast been nerfed somehow with charisma?
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