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*TTRPGs General
Have some books become 'definitive'?
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<blockquote data-quote="haiiro" data-source="post: 880400" data-attributes="member: 1891"><p>This is a very interesting question, and I'm not sure how to go about trying to answer it.</p><p></p><p>On the one hand, I can think of numerous "best in category" titles that might fit the bill -- products that are the premiere resources of their kind, which stand head and shoulders above the competition. That's certainly one way to look at the topic of what is or is not definitive, but it's also awfully subjective.</p><p></p><p>On the other hand, D&D created a new situation that is (AFAIK) without precedent in RPGs: one in which multiple works from different publishers can cover the same topic. Unlike a one-publisher system, there are no obvious "definitive" titles -- i.e., if you play GURPS, GURPS Discworld is pretty much the definitive treatment of Discworld. That's not the case with d20 material.</p><p></p><p>At the same time, some topics simply haven't received this kind of coverage. While you can choose from several books on dwarves, you only have one real option for, say, planes and planar travel: Manual of the Planes. Partly because it's an excellent book and partly because it's the only treatment of this topic, I consider MotP to be the definitive d20 work on the planes and planar topics.</p><p></p><p>...except that I've heard FFG has a L&L title on the planes coming out in the not-too-distant future. Once that hits the shelves, how do we decide which volume is the "definitive" d20 work on planar topics?</p><p></p><p>(Edit: typo.)</p></blockquote><p></p>
[QUOTE="haiiro, post: 880400, member: 1891"] This is a very interesting question, and I'm not sure how to go about trying to answer it. On the one hand, I can think of numerous "best in category" titles that might fit the bill -- products that are the premiere resources of their kind, which stand head and shoulders above the competition. That's certainly one way to look at the topic of what is or is not definitive, but it's also awfully subjective. On the other hand, D&D created a new situation that is (AFAIK) without precedent in RPGs: one in which multiple works from different publishers can cover the same topic. Unlike a one-publisher system, there are no obvious "definitive" titles -- i.e., if you play GURPS, GURPS Discworld is pretty much the definitive treatment of Discworld. That's not the case with d20 material. At the same time, some topics simply haven't received this kind of coverage. While you can choose from several books on dwarves, you only have one real option for, say, planes and planar travel: Manual of the Planes. Partly because it's an excellent book and partly because it's the only treatment of this topic, I consider MotP to be the definitive d20 work on the planes and planar topics. ...except that I've heard FFG has a L&L title on the planes coming out in the not-too-distant future. Once that hits the shelves, how do we decide which volume is the "definitive" d20 work on planar topics? (Edit: typo.) [/QUOTE]
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Have some books become 'definitive'?
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