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<blockquote data-quote="James Gasik" data-source="post: 9679492" data-attributes="member: 6877472"><p>1e: the Scout class from Dragon # 161. Way cooler than a Thief!</p><p></p><p>2e: Priest (of a specific Mythos). I can't pick a specific deity, there's a ton of cool options!</p><p></p><p>3e: Cloistered Cleric from Unearthed Arcana. All the useful options of the Cleric with actual skill points! Who needs that second-string melee fighter stuff anyways? Honorable mentions: Artificer, but requires too much bookkeeping. Warblade (White Raven Style!) for letting me play a tactical "Fighter". And Warlock- could use more skill points by far, but not having to worry about "spell slots" is incredible!</p><p></p><p>4e: Wizard, with Warlord as a fairly close second. I love tactical combat, and both classes were not only game changers, but really tied into roleplaying my characters as strategist and tacticians (I had a hybrid Warlord/Wizard in one game called "The Professor", that was a blast to play!).</p><p></p><p>PF1e: I'm going with the Oracle. Not a great replacement for a Cleric (limited spells known makes it really hard to cover all potential status ailments), but as it's own thing, you could do some really neat stuff.</p><p></p><p>5e: I think Rogue, actually. It's far from the strongest class, but it has the least baggage to worry about and you're not often useless. You make one big attack per round, it can be ranged no problem (just shoot at the guy your melee is fighting), high mobility and lots of skills. Expertise actually lets you feel like someone who knows what they are doing- I don't know how often my "so-called" genius Wizard flubs Arcana checks with a +8 bonus!</p><p></p><p>ToV: so far, it's the Mechanist, but I'm hoping the Vanguard gets cooler at higher levels.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9679492, member: 6877472"] 1e: the Scout class from Dragon # 161. Way cooler than a Thief! 2e: Priest (of a specific Mythos). I can't pick a specific deity, there's a ton of cool options! 3e: Cloistered Cleric from Unearthed Arcana. All the useful options of the Cleric with actual skill points! Who needs that second-string melee fighter stuff anyways? Honorable mentions: Artificer, but requires too much bookkeeping. Warblade (White Raven Style!) for letting me play a tactical "Fighter". And Warlock- could use more skill points by far, but not having to worry about "spell slots" is incredible! 4e: Wizard, with Warlord as a fairly close second. I love tactical combat, and both classes were not only game changers, but really tied into roleplaying my characters as strategist and tacticians (I had a hybrid Warlord/Wizard in one game called "The Professor", that was a blast to play!). PF1e: I'm going with the Oracle. Not a great replacement for a Cleric (limited spells known makes it really hard to cover all potential status ailments), but as it's own thing, you could do some really neat stuff. 5e: I think Rogue, actually. It's far from the strongest class, but it has the least baggage to worry about and you're not often useless. You make one big attack per round, it can be ranged no problem (just shoot at the guy your melee is fighting), high mobility and lots of skills. Expertise actually lets you feel like someone who knows what they are doing- I don't know how often my "so-called" genius Wizard flubs Arcana checks with a +8 bonus! ToV: so far, it's the Mechanist, but I'm hoping the Vanguard gets cooler at higher levels. [/QUOTE]
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