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Have the designers lost interest in short rests?
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<blockquote data-quote="Don Durito" data-source="post: 8123779" data-attributes="member: 6687260"><p>The base class of Fighter is easy to convert into a long rest class. 3 times a day Second Wind/ 3 Times a day Action Surge, but only usable once per encounter.</p><p></p><p>The Battle master is a little more clunky. You could triple the total number of superiority dice but you'd probably want to put some limit on their max number in a single encounter. Proficiency seems a little low, so probably Str or Dex mod.</p><p></p><p>Or just make them all encounter dependent.</p><p></p><p>Of course this assumes you're getting in three encounters a day (but really it should be fine with just two, I think it only falls behind as you level up if you're doing the one big superova encounter fairly regularly.)</p><p></p><p>The Warlock is the class that is most wedded to short rests.</p><p></p><p>To my mind the problem is less about class balance and more the way it changes and distorts the game to something it's really not suited for. (If big setpiece combats are wanted than 4th Edition or 13th Age do that a lot better than 5e).</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8123779, member: 6687260"] The base class of Fighter is easy to convert into a long rest class. 3 times a day Second Wind/ 3 Times a day Action Surge, but only usable once per encounter. The Battle master is a little more clunky. You could triple the total number of superiority dice but you'd probably want to put some limit on their max number in a single encounter. Proficiency seems a little low, so probably Str or Dex mod. Or just make them all encounter dependent. Of course this assumes you're getting in three encounters a day (but really it should be fine with just two, I think it only falls behind as you level up if you're doing the one big superova encounter fairly regularly.) The Warlock is the class that is most wedded to short rests. To my mind the problem is less about class balance and more the way it changes and distorts the game to something it's really not suited for. (If big setpiece combats are wanted than 4th Edition or 13th Age do that a lot better than 5e). [/QUOTE]
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Community
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Have the designers lost interest in short rests?
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