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Have the designers lost interest in short rests?
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<blockquote data-quote="Bacon Bits" data-source="post: 8123866" data-attributes="member: 6777737"><p>That's a straw man. Just because you might discard short rests doesn't mean you have to multiply out how much a class should have for a whole day and give them all those abilities without any thought or consideration. Action Surge would be fine if you were limited to one use every minute or so (with two uses at higher level). Second Wind would be fine if you were restricted to one use every hour. Battlemaster could simply gain dice on a schedule, say 4 plus 1 per level per day. Or they could just get one die every combat round to spend; limit it by saying you can't do the same thing twice in a row. There are ways to remove or deprecate short rest ability recovery in a balanced way. Like the problem isn't that it's too difficult to limit usage in encounters. The problem is not making recovery take <em>an hour</em> and not making each day consist of 6-8 trivial to easy encounters. For some tables the former kills pacing and latter makes combat boring.</p><p></p><p>However, even setting that aside, if I accept the 5MWD argument at face value it's not convincing here. The game is absolutely interested in preserving the feel of the game world, the overall style of gameplay, and even the narrative backgrounds of certain classes. But I don't see why the game should remotely care that a <em>build</em> has been invalidated. Like it doesn't really care if a Wizard, Sorcerer, Warlock, Bard, Druid, or Cleric casts fireball or cure wounds (or both!) anymore. Why should Paladin be immune from having another melee martial class able to nova?</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8123866, member: 6777737"] That's a straw man. Just because you might discard short rests doesn't mean you have to multiply out how much a class should have for a whole day and give them all those abilities without any thought or consideration. Action Surge would be fine if you were limited to one use every minute or so (with two uses at higher level). Second Wind would be fine if you were restricted to one use every hour. Battlemaster could simply gain dice on a schedule, say 4 plus 1 per level per day. Or they could just get one die every combat round to spend; limit it by saying you can't do the same thing twice in a row. There are ways to remove or deprecate short rest ability recovery in a balanced way. Like the problem isn't that it's too difficult to limit usage in encounters. The problem is not making recovery take [I]an hour[/I] and not making each day consist of 6-8 trivial to easy encounters. For some tables the former kills pacing and latter makes combat boring. However, even setting that aside, if I accept the 5MWD argument at face value it's not convincing here. The game is absolutely interested in preserving the feel of the game world, the overall style of gameplay, and even the narrative backgrounds of certain classes. But I don't see why the game should remotely care that a [I]build[/I] has been invalidated. Like it doesn't really care if a Wizard, Sorcerer, Warlock, Bard, Druid, or Cleric casts fireball or cure wounds (or both!) anymore. Why should Paladin be immune from having another melee martial class able to nova? [/QUOTE]
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Have the designers lost interest in short rests?
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