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Have the designers lost interest in short rests?
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<blockquote data-quote="ph0rk" data-source="post: 8123871" data-attributes="member: 16266"><p>No it isn't. It was a form of Reductio ad absurdum, which is not a fallacy nor a strawperson argument.</p><p></p><p>Moving to no short rests requires some adjustment of short rest classes; the simplest such adjustment is to multiply their resources by three.</p><p></p><p>Since everyone (including you, just now) likes to argue that five minute adventuring days aren't a problem, the 15 sup die battlemaster won't be a problem, because like the other long rest classes, they need to conserve for other fights.</p><p></p><p></p><p>If, on the other hand, it is <em>true</em> that 5 minute adventuring days are quite common at some tables, then there is a balance issue - or is there?</p><p></p><p></p><p></p><p>If it's once in a blue moon, fine (just as if it were only once in a blue moon that a day had 16 encounters). If it is a regular thing, that's less fine, and ratcheting up the deadliness and down the frequency of encounters is a rather common thing - which hurts short rest classes more than anyone else.</p><p></p><p>Moving away from short rests henceforth would be fine, but sooner or later they will need to revisit all the published classes and subclasses that are balanced around it.</p></blockquote><p></p>
[QUOTE="ph0rk, post: 8123871, member: 16266"] No it isn't. It was a form of Reductio ad absurdum, which is not a fallacy nor a strawperson argument. Moving to no short rests requires some adjustment of short rest classes; the simplest such adjustment is to multiply their resources by three. Since everyone (including you, just now) likes to argue that five minute adventuring days aren't a problem, the 15 sup die battlemaster won't be a problem, because like the other long rest classes, they need to conserve for other fights. If, on the other hand, it is [i]true[/i] that 5 minute adventuring days are quite common at some tables, then there is a balance issue - or is there? If it's once in a blue moon, fine (just as if it were only once in a blue moon that a day had 16 encounters). If it is a regular thing, that's less fine, and ratcheting up the deadliness and down the frequency of encounters is a rather common thing - which hurts short rest classes more than anyone else. Moving away from short rests henceforth would be fine, but sooner or later they will need to revisit all the published classes and subclasses that are balanced around it. [/QUOTE]
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Have the designers lost interest in short rests?
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