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Have the designers lost interest in short rests?
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<blockquote data-quote="tetrasodium" data-source="post: 8124019" data-attributes="member: 93670"><p>The problem with just giving short rest classes more uses of short rest recharging abilities is that the abilities ir class tend to be powerful to a degree that would be problematic if those abilities were no longer tightly restricted.</p><p></p><p> Take the warlock for example. at 5 they have 2x 3rd level slots, at 9 they have 2x 5th level slots, & at 11 they have 3x 5th level slots but at 5 & 11 they are 3x 5th level slots. Meanwhile at 5 11 & 17 eldritch blast is dealing 2x 3x & 4x 1d10+cha with possible hex adding an extra 1d6 to each of those & repelling blast might include a 10 foot knockback on each of those blasts. </p><p></p><p>Meanwhile at 5th a sorcerer/wizard/etc also has 2x 3rd level slots in addition to 4x 1st level & 3x second level slots but those lower level slots will be hard pressed just to meet the damage of elritch blast. At 9 they have 1 5th level slot along with 4/3/3/3 first/second/third/fourth & eldritch blast is still likely taking the cake. At 11 they have [ATTACH=full]128355[/ATTACH] with that one 6th level slot being something the warlock won't have but we can estimate the value of a single 6th level slot vrs six 5th level slots</p><p>[ATTACH=full]128356[/ATTACH]</p><p>6x 5th level slots translates to 42 sorcery points while a 6th level slot would probably be 8 or 9 points. Even being generous & saying that you get an unlikely 10.5 sorcery points from a 6th level slot those five 5th level slots are worth 4x more.</p><p></p><p>Using the same level 5/9/11 a monk has 5, 9 & 11 ki points& 1d6/1d6/1d8 unarmed damage with all of those levels having access to flurry stunning strike & extra attack. For one ki point a monk can do 4x (1d6+Mod) & for a second it can make one of those a stunning strike. giving 3x the ki points would amount to 15 27 & 33 ki points at each of those levels. You could say that 15 ki points might occasionally be taxed on the long haul, buy 27 & 33 ki points is almost certainly into or close to the realm of "more than enough". </p><p></p><p>You can't just multiply the resources because the classes are broken by design with the demand that the gm will shape the campaign to correct that bonkers design choice.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8124019, member: 93670"] The problem with just giving short rest classes more uses of short rest recharging abilities is that the abilities ir class tend to be powerful to a degree that would be problematic if those abilities were no longer tightly restricted. Take the warlock for example. at 5 they have 2x 3rd level slots, at 9 they have 2x 5th level slots, & at 11 they have 3x 5th level slots but at 5 & 11 they are 3x 5th level slots. Meanwhile at 5 11 & 17 eldritch blast is dealing 2x 3x & 4x 1d10+cha with possible hex adding an extra 1d6 to each of those & repelling blast might include a 10 foot knockback on each of those blasts. Meanwhile at 5th a sorcerer/wizard/etc also has 2x 3rd level slots in addition to 4x 1st level & 3x second level slots but those lower level slots will be hard pressed just to meet the damage of elritch blast. At 9 they have 1 5th level slot along with 4/3/3/3 first/second/third/fourth & eldritch blast is still likely taking the cake. At 11 they have [ATTACH type="full"]128355[/ATTACH] with that one 6th level slot being something the warlock won't have but we can estimate the value of a single 6th level slot vrs six 5th level slots [ATTACH type="full"]128356[/ATTACH] 6x 5th level slots translates to 42 sorcery points while a 6th level slot would probably be 8 or 9 points. Even being generous & saying that you get an unlikely 10.5 sorcery points from a 6th level slot those five 5th level slots are worth 4x more. Using the same level 5/9/11 a monk has 5, 9 & 11 ki points& 1d6/1d6/1d8 unarmed damage with all of those levels having access to flurry stunning strike & extra attack. For one ki point a monk can do 4x (1d6+Mod) & for a second it can make one of those a stunning strike. giving 3x the ki points would amount to 15 27 & 33 ki points at each of those levels. You could say that 15 ki points might occasionally be taxed on the long haul, buy 27 & 33 ki points is almost certainly into or close to the realm of "more than enough". You can't just multiply the resources because the classes are broken by design with the demand that the gm will shape the campaign to correct that bonkers design choice. [/QUOTE]
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Have the designers lost interest in short rests?
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