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Have the designers lost interest in short rests?
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<blockquote data-quote="tetrasodium" data-source="post: 8124526" data-attributes="member: 93670"><p>That's a good summary. Some classes are actively wounded by a short rest (ie artilerist who has a turret expire & needs a spell slot to recover it butt has no short rest resources as an easy one. Others like land druid/wizard/etc. some get a small limited recovery like wizard/druid arcane recovery/natural recovery... and then there is this other group who casts the same spells but can do so with abandon by constantly taking short rests between fights. An artillerist artificerm UA druid, wizard, sorcerer, light cleric. & warlock all cast a roughly identical fireball spell the first round of combat using a third level spell slot. Some of them add an ability mod to damage or something & some could recover that spell slot once with a short rest... but one can do that no matter how many fights there are</p><p></p><p>[USER=6775031]@Saelorn[/USER] Yes, it is unreasonable to force the gm to either do things like use a doom clock in every adventure or to transparently set up invisible walls to protect against that. Wotc realized that natural/arcane recovery on any short rest would be bad & put a one per day/one per long rest limit on them... just with things like warlock slots they didn't care <em>and </em>they pretended that agonizing repellling blast was reasonable compared to every other cantrip because warlock has fewer spell slots at any given time</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8124526, member: 93670"] That's a good summary. Some classes are actively wounded by a short rest (ie artilerist who has a turret expire & needs a spell slot to recover it butt has no short rest resources as an easy one. Others like land druid/wizard/etc. some get a small limited recovery like wizard/druid arcane recovery/natural recovery... and then there is this other group who casts the same spells but can do so with abandon by constantly taking short rests between fights. An artillerist artificerm UA druid, wizard, sorcerer, light cleric. & warlock all cast a roughly identical fireball spell the first round of combat using a third level spell slot. Some of them add an ability mod to damage or something & some could recover that spell slot once with a short rest... but one can do that no matter how many fights there are [USER=6775031]@Saelorn[/USER] Yes, it is unreasonable to force the gm to either do things like use a doom clock in every adventure or to transparently set up invisible walls to protect against that. Wotc realized that natural/arcane recovery on any short rest would be bad & put a one per day/one per long rest limit on them... just with things like warlock slots they didn't care [I]and [/I]they pretended that agonizing repellling blast was reasonable compared to every other cantrip because warlock has fewer spell slots at any given time [/QUOTE]
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Have the designers lost interest in short rests?
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