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General Tabletop Discussion
*Dungeons & Dragons
Have the designers lost interest in short rests?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8124562" data-attributes="member: 6790260"><p>If the guidelines are stupid, then we need to stop designing things that assume the guidelines are applied.</p><p></p><p>Which means we need to stop designing classes that work "all day long" vs classes that leverage "X per day" resources. It literally is that simple. Either every class needs to have daily resources, or every class needs to <em>not</em> use daily resources. Nothing else will actually deliver on D&D's promise, whether explicitly stated or simply implied, of being a cooperative (player characters are all on a team together) and symmetric (every player is given equal opportunity to play) game. If D&D is going to be an asymmetric game, it should bill itself as such and stop the ridiculous pretense of being symmetric; if the game is <em>actually</em> Casters & Caddies or Fizzlers & Fighters or <em>whatever</em>, it should be honest about that rather than parading around this blatant falsehood that it offers an equal-opportunity experience when it manifestly doesn't.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8124562, member: 6790260"] If the guidelines are stupid, then we need to stop designing things that assume the guidelines are applied. Which means we need to stop designing classes that work "all day long" vs classes that leverage "X per day" resources. It literally is that simple. Either every class needs to have daily resources, or every class needs to [I]not[/I] use daily resources. Nothing else will actually deliver on D&D's promise, whether explicitly stated or simply implied, of being a cooperative (player characters are all on a team together) and symmetric (every player is given equal opportunity to play) game. If D&D is going to be an asymmetric game, it should bill itself as such and stop the ridiculous pretense of being symmetric; if the game is [I]actually[/I] Casters & Caddies or Fizzlers & Fighters or [I]whatever[/I], it should be honest about that rather than parading around this blatant falsehood that it offers an equal-opportunity experience when it manifestly doesn't. [/QUOTE]
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Have the designers lost interest in short rests?
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