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Have the designers lost interest in short rests?
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<blockquote data-quote="tetrasodium" data-source="post: 8125029" data-attributes="member: 93670"><p>except those rules they present for doing it are spmewhere between half baked & destructive at best. </p><p>[spoiler="slow natural healing"]</p><p>[ATTACH=full]128402[/ATTACH]</p><p>[/spoiler]</p><p>This sounds like it would have a big impact & frankly it might if you have nobody in the party capable of casting healing spells. Given that healing spells are limited to cleric, ranger, druid, some sorcerer, some warlocks, paladin, artficer, bard, & I’d not be surprised to find a wizard archetype with them it’s pretty trivial for the group to just sleep an extra rest & cast a bunch of healing spells around the group in any case where it could make a difference... There is also the "we know this is a bad idea to allow & proved we know it with other classes but went full munchkin here" short rest class problems. Without vancian magic style prepared spells all of those healing spell/ability casters just need to dump any unused slots on cure wounds immediately before recovering those same slots. The group needs to be run through a rather unique white room style hypothetical meat grinder for those unused slots to not be enough.</p><p>[spoiler="gritty realism"]</p><p>[ATTACH=full]128403[/ATTACH]</p><p>[/spoiler]</p><p>Frankly nothing about this rule is going to make your game “gritty” or give a sense of “realism”</p><p> </p><p>What it will do is demolish interclass balance between long rest & short rest classes making short rest classes much better & long rest ones feeling a bit crippled. On top of that you wind up breaking many spells & class abilities to the point where they are useless or not worth the new now much higher cost. Eventually you might find what you think is a decent balance of how often you should allow long/short rests there is the supernova of broken that comes with pretty much every magic item generating max charges each long rest & getting quite a few overnight during the short rests known as "sleeping as living beings need to do"... That wand of magic missile, fireball, or whatever can now be used one or more times every encounter with almost no need to bother holding back. Stay away from this nightmare unless you are looking for a game that feels like a few T1000 terminators mowing down hapless civilians.</p><p></p><p>[spoiler="Healers kit dependency"]</p><p>[ATTACH=full]128404[/ATTACH]</p><p>[/spoiler]</p><p>Like slow natural healing It’s trivial to just use cure wounds, lay on hands, healing spirit, prayer of healing, & so forth before a rest unless you’ve truly managed to somehow grind the entire party to paste. I’ve actually seen players scold each other for “wasting the charge we might need” healers kit charges instead of letting her finish burning spell slots to heal everyone Healers kits are 3 pounds for 5gp each & hold 10 charges. Putting that into perspective, carrying capacity on phb176 is strength times 15. To this day I never figured out what situation could possibly hinge on those two or three charges when the party had tens of healers kits among themselves.</p><p>[spoiler="Healing surges"]</p><p>[ATTACH=full]128405[/ATTACH]</p><p>[ATTACH=full]128406[/ATTACH]</p><p>[/spoiler]</p><p>Maybe someone thinks they worked pretty well in 4e, but again it’s half a rule & forgets that non-surge healing was extremely limited & just winds up making characters with wolverine level resilience even more resilient.</p><p> </p><p>unless the goal is pointless hoops or overpowered to a broken degree it’s probably not going to come from adding either of the noted rules, the related ones, or some combination because so much of 5e is written to fight any attempts at dragging it kicking & screaming outside a very narrow scope of valid gameplay.</p><p></p><p></p><p>You keep bringing up how you can change the rest durations & how there are rules in the dmg, but the fact that those rules are so half baked that it's reasonable to ask if they were deliberately written in such a fashion that a gm could not use them to force what someone decided was nothing but badwrongfun.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8125029, member: 93670"] except those rules they present for doing it are spmewhere between half baked & destructive at best. [spoiler="slow natural healing"] [ATTACH type="full"]128402[/ATTACH] [/spoiler] This sounds like it would have a big impact & frankly it might if you have nobody in the party capable of casting healing spells. Given that healing spells are limited to cleric, ranger, druid, some sorcerer, some warlocks, paladin, artficer, bard, & I’d not be surprised to find a wizard archetype with them it’s pretty trivial for the group to just sleep an extra rest & cast a bunch of healing spells around the group in any case where it could make a difference... There is also the "we know this is a bad idea to allow & proved we know it with other classes but went full munchkin here" short rest class problems. Without vancian magic style prepared spells all of those healing spell/ability casters just need to dump any unused slots on cure wounds immediately before recovering those same slots. The group needs to be run through a rather unique white room style hypothetical meat grinder for those unused slots to not be enough. [spoiler="gritty realism"] [ATTACH type="full"]128403[/ATTACH] [/spoiler] Frankly nothing about this rule is going to make your game “gritty” or give a sense of “realism” What it will do is demolish interclass balance between long rest & short rest classes making short rest classes much better & long rest ones feeling a bit crippled. On top of that you wind up breaking many spells & class abilities to the point where they are useless or not worth the new now much higher cost. Eventually you might find what you think is a decent balance of how often you should allow long/short rests there is the supernova of broken that comes with pretty much every magic item generating max charges each long rest & getting quite a few overnight during the short rests known as "sleeping as living beings need to do"... That wand of magic missile, fireball, or whatever can now be used one or more times every encounter with almost no need to bother holding back. Stay away from this nightmare unless you are looking for a game that feels like a few T1000 terminators mowing down hapless civilians. [spoiler="Healers kit dependency"] [ATTACH type="full"]128404[/ATTACH] [/spoiler] Like slow natural healing It’s trivial to just use cure wounds, lay on hands, healing spirit, prayer of healing, & so forth before a rest unless you’ve truly managed to somehow grind the entire party to paste. I’ve actually seen players scold each other for “wasting the charge we might need” healers kit charges instead of letting her finish burning spell slots to heal everyone Healers kits are 3 pounds for 5gp each & hold 10 charges. Putting that into perspective, carrying capacity on phb176 is strength times 15. To this day I never figured out what situation could possibly hinge on those two or three charges when the party had tens of healers kits among themselves. [spoiler="Healing surges"] [ATTACH type="full"]128405[/ATTACH] [ATTACH type="full"]128406[/ATTACH] [/spoiler] Maybe someone thinks they worked pretty well in 4e, but again it’s half a rule & forgets that non-surge healing was extremely limited & just winds up making characters with wolverine level resilience even more resilient. unless the goal is pointless hoops or overpowered to a broken degree it’s probably not going to come from adding either of the noted rules, the related ones, or some combination because so much of 5e is written to fight any attempts at dragging it kicking & screaming outside a very narrow scope of valid gameplay. You keep bringing up how you can change the rest durations & how there are rules in the dmg, but the fact that those rules are so half baked that it's reasonable to ask if they were deliberately written in such a fashion that a gm could not use them to force what someone decided was nothing but badwrongfun. [/QUOTE]
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