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General Tabletop Discussion
*Dungeons & Dragons
Have the designers lost interest in short rests?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8125045" data-attributes="member: 82106"><p>And this is the nut of the whole problem for me. It forces the game to be paced, and adventures designed around, the rest structure. The DM has to be in charge of making these decisions, and she doesn't have a lot of choices either! This is not a top tier design, at all. It is kind of a crappy design. Instead the game should put power in the hands of PLAYERS to make choices, and the DM should be in the position of giving alternatives. This way a given story line can develop, and the consequences (and the motivations based on meta-game considerations) are minimized. </p><p></p><p>The other issue here is entirely different, which is that 5e lacks any sort of mechanism for anything except a brief type of encounter. It doesn't really have a way to work in something that takes LONGER than a bloody fight, or produces less motivation for a rest. The lack of structure around non-combat mechanics doesn't help here, and this was something that you could use 4e's SC mechanics to provide for (granting that its rules are a bit vague about things like whether an encounter power used in an SC should just keep working until the challenge ends, but powers fictional effects are less nailed-down as well).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8125045, member: 82106"] And this is the nut of the whole problem for me. It forces the game to be paced, and adventures designed around, the rest structure. The DM has to be in charge of making these decisions, and she doesn't have a lot of choices either! This is not a top tier design, at all. It is kind of a crappy design. Instead the game should put power in the hands of PLAYERS to make choices, and the DM should be in the position of giving alternatives. This way a given story line can develop, and the consequences (and the motivations based on meta-game considerations) are minimized. The other issue here is entirely different, which is that 5e lacks any sort of mechanism for anything except a brief type of encounter. It doesn't really have a way to work in something that takes LONGER than a bloody fight, or produces less motivation for a rest. The lack of structure around non-combat mechanics doesn't help here, and this was something that you could use 4e's SC mechanics to provide for (granting that its rules are a bit vague about things like whether an encounter power used in an SC should just keep working until the challenge ends, but powers fictional effects are less nailed-down as well). [/QUOTE]
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Have the designers lost interest in short rests?
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