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General Tabletop Discussion
*Dungeons & Dragons
Have the designers lost interest in short rests?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8125501" data-attributes="member: 82106"><p>Well, as I'm sure you are well aware, ALL of this WAS revealed in PT of 'next', and explicated at great length in the forums (which are of course now history, and thus we can't really go back and look at what was said). The responses were utter dead silence. MM would just breezily come out with some nonsensical statement about how things 'worked' which plainly did not work, often made the DM's job harder, etc. The playtest WAS basically worthless, it was a PR exercise. I never saw a single instance where any significant part of the core rules structure was impacted by it at all. Mike, Monty, etc. had made up their minds before they even started the project. Much could have been improved, but it was not to be. I don't know if other game developers listen, WotC is really not good at it. They are still not doing it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8125501, member: 82106"] Well, as I'm sure you are well aware, ALL of this WAS revealed in PT of 'next', and explicated at great length in the forums (which are of course now history, and thus we can't really go back and look at what was said). The responses were utter dead silence. MM would just breezily come out with some nonsensical statement about how things 'worked' which plainly did not work, often made the DM's job harder, etc. The playtest WAS basically worthless, it was a PR exercise. I never saw a single instance where any significant part of the core rules structure was impacted by it at all. Mike, Monty, etc. had made up their minds before they even started the project. Much could have been improved, but it was not to be. I don't know if other game developers listen, WotC is really not good at it. They are still not doing it. [/QUOTE]
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Have the designers lost interest in short rests?
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