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Have the designers lost interest in short rests?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8125751" data-attributes="member: 82106"><p>I was on those forums a lot, they really didn't seem to read them. CERTAINLY the designers didn't dive in and have a good look at the various ideas and critiques of things they were putting into the playtests and their own design articles. They NEVER EVER responded to anyone. So the perception, and I think it is largely accurate, is they never really engaged. They would through out some very leading questions in the form of a 'survey' and then come back in a week or two and announce the 'results', which were always pretty much exactly what was pre-ordained. </p><p></p><p>Now, that isn't to say that they ignored their in-house and "friends and family" play testing. The problem there is playtesting really mostly is like building PoCs in the software world, you've already chosen the solution. Your choice may be proved to be genuinely bad in some unanticipated way, and thus get changed, but you are unlikely to stumble upon some really genuinely good way of doing things that you didn't think of on day one. </p><p></p><p>I think they could have definitely profited by having a couple designers get on those forums and look for ideas and commentary which was useful and insightful, there was definitely some that was. The best could have been flagged and looked at in more depth and maybe engaged on. It is POSSIBLE, because Paizo DOES do it. Definitely did with the original PF anyway...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8125751, member: 82106"] I was on those forums a lot, they really didn't seem to read them. CERTAINLY the designers didn't dive in and have a good look at the various ideas and critiques of things they were putting into the playtests and their own design articles. They NEVER EVER responded to anyone. So the perception, and I think it is largely accurate, is they never really engaged. They would through out some very leading questions in the form of a 'survey' and then come back in a week or two and announce the 'results', which were always pretty much exactly what was pre-ordained. Now, that isn't to say that they ignored their in-house and "friends and family" play testing. The problem there is playtesting really mostly is like building PoCs in the software world, you've already chosen the solution. Your choice may be proved to be genuinely bad in some unanticipated way, and thus get changed, but you are unlikely to stumble upon some really genuinely good way of doing things that you didn't think of on day one. I think they could have definitely profited by having a couple designers get on those forums and look for ideas and commentary which was useful and insightful, there was definitely some that was. The best could have been flagged and looked at in more depth and maybe engaged on. It is POSSIBLE, because Paizo DOES do it. Definitely did with the original PF anyway... [/QUOTE]
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Have the designers lost interest in short rests?
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