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Have the designers lost interest in short rests?
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<blockquote data-quote="Swarmkeeper" data-source="post: 8125755" data-attributes="member: 6921763"><p>Not trying to be contrary, but I'm just not understanding how the game session time has anything to do with resource management in-game. Real world time does not (necessarily) correspond to in-game time in any set ratio. Players track their resources on their character sheets and then recharge as appropriate when a short or long rest opportunity comes along. A day in the game takes as long as it needs to take, whether the PCs engage in no combats or 10 combats. That could be 1 session or 6 sessions or there could even be several in-game days during a single session. Not sure how 6 sessions in real life being one day in-game is a strain on the game. Can you say more about that? Is there a concern that players will get upset if their PCs can't use (or at least have available) all their abilities every session? Sorry, I'm probably missing something here - it's just never been an issue at any of our tables in the last 5+ years.</p><p></p><p>The only thing I can think of is some are playing West Marches style, where it really makes sense to have the in-game action end with a long rest at the conclusion of the session as all PCs are back at "home base" so any possible combination of players and PCs can participate next session.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8125755, member: 6921763"] Not trying to be contrary, but I'm just not understanding how the game session time has anything to do with resource management in-game. Real world time does not (necessarily) correspond to in-game time in any set ratio. Players track their resources on their character sheets and then recharge as appropriate when a short or long rest opportunity comes along. A day in the game takes as long as it needs to take, whether the PCs engage in no combats or 10 combats. That could be 1 session or 6 sessions or there could even be several in-game days during a single session. Not sure how 6 sessions in real life being one day in-game is a strain on the game. Can you say more about that? Is there a concern that players will get upset if their PCs can't use (or at least have available) all their abilities every session? Sorry, I'm probably missing something here - it's just never been an issue at any of our tables in the last 5+ years. The only thing I can think of is some are playing West Marches style, where it really makes sense to have the in-game action end with a long rest at the conclusion of the session as all PCs are back at "home base" so any possible combination of players and PCs can participate next session. [/QUOTE]
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Have the designers lost interest in short rests?
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