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Have the designers lost interest in short rests?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8125758" data-attributes="member: 82106"><p>The maneuvers WORK, they are just all basically "do an extra 1d8 damage and..." where the ands are situational and not excessively differentiated. 99% of the time Distracting Strike is 'the right move', and now and then I have used Riposte, which is basically a 'front loader' that lets you achieve more rapid deployment of your SDs when you're going 'all out'. I think I've used Evasive Footwork once or twice to get in or out of position. Looking at the other maneuvers, I think most of them are usable, though some are pretty situational. I can definitely see building a PC around Commander's Strike, Rally, and/or Maneuvering Attack. Still, you will pretty much do the same stuff every round. I note that this is fairly true of our barbarian and paladin as well. They have a couple options most rounds, but each round is quite similar really.</p><p></p><p>It was definitely different playing a wizard! There were certainly a good number of times when "fire a cantrip" was the obvious choice, but there were always a wide variety of options, and most rounds were different. 4e fighters are a lot more like that, IME.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8125758, member: 82106"] The maneuvers WORK, they are just all basically "do an extra 1d8 damage and..." where the ands are situational and not excessively differentiated. 99% of the time Distracting Strike is 'the right move', and now and then I have used Riposte, which is basically a 'front loader' that lets you achieve more rapid deployment of your SDs when you're going 'all out'. I think I've used Evasive Footwork once or twice to get in or out of position. Looking at the other maneuvers, I think most of them are usable, though some are pretty situational. I can definitely see building a PC around Commander's Strike, Rally, and/or Maneuvering Attack. Still, you will pretty much do the same stuff every round. I note that this is fairly true of our barbarian and paladin as well. They have a couple options most rounds, but each round is quite similar really. It was definitely different playing a wizard! There were certainly a good number of times when "fire a cantrip" was the obvious choice, but there were always a wide variety of options, and most rounds were different. 4e fighters are a lot more like that, IME. [/QUOTE]
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Community
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Have the designers lost interest in short rests?
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