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Have the designers lost interest in short rests?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8125889" data-attributes="member: 82106"><p>See, I believe mechanical balance is also SPEAKING TO DESIGNERS. This is an area where the design was VERY effective in 4e. Over time, even though some new things were introduced, and certain design elements shifted a bit in significance, the game held to a consistent standard of equivalence. In fact there was, arguably, ANTI-CREEP in some respects (OK, the e-Wizard kinda breaks it, but not badly). This is because the design language of 4e is VERY VERY clear to designers. The danger with a game like 5e is that over time new guys come along, they have a somewhat different perspective and they want to 'innovate', but if they don't have that design language, the game will get muddier and muddier over time. Its a downhill trajectory.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8125889, member: 82106"] See, I believe mechanical balance is also SPEAKING TO DESIGNERS. This is an area where the design was VERY effective in 4e. Over time, even though some new things were introduced, and certain design elements shifted a bit in significance, the game held to a consistent standard of equivalence. In fact there was, arguably, ANTI-CREEP in some respects (OK, the e-Wizard kinda breaks it, but not badly). This is because the design language of 4e is VERY VERY clear to designers. The danger with a game like 5e is that over time new guys come along, they have a somewhat different perspective and they want to 'innovate', but if they don't have that design language, the game will get muddier and muddier over time. Its a downhill trajectory. [/QUOTE]
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Have the designers lost interest in short rests?
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