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Have the designers lost interest in short rests?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8125949" data-attributes="member: 6790260"><p>You get two uses of Action Surge per rest at level 17. Admittedly, very high level, but it does happen. All Rage does in this context is give you +2 (eventually +4, at level 16) damage on a successful hit. Not at all a bad thing, to be sure. But not "double your damage output, <em>or</em> something better if you think double damage isn't as worthwhile."</p><p></p><p>Again, I'm not saying Fighters don't need some love. I just think this is the wrong kind of love. Just as one example, it would make a Fighter 2 dip basically mandatory for most characters--being able to take 2x actions for most or all of one combat per rest would be an almost irreplaceable benefit. It's almost as good as a concentration-free <em>haste</em> spell that refreshes on a short rest. Giving out the main benefit of one of the best 3rd level spells to 2nd level Fighters doesn't sound remotely balanced. Simple, and a boon to a class that could use boons; I grant both of these things. I just don't think it's wise or even the right solution for the problem. The Fighter needs more it can contribute <em>outside</em> of combat.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8125949, member: 6790260"] You get two uses of Action Surge per rest at level 17. Admittedly, very high level, but it does happen. All Rage does in this context is give you +2 (eventually +4, at level 16) damage on a successful hit. Not at all a bad thing, to be sure. But not "double your damage output, [I]or[/I] something better if you think double damage isn't as worthwhile." Again, I'm not saying Fighters don't need some love. I just think this is the wrong kind of love. Just as one example, it would make a Fighter 2 dip basically mandatory for most characters--being able to take 2x actions for most or all of one combat per rest would be an almost irreplaceable benefit. It's almost as good as a concentration-free [I]haste[/I] spell that refreshes on a short rest. Giving out the main benefit of one of the best 3rd level spells to 2nd level Fighters doesn't sound remotely balanced. Simple, and a boon to a class that could use boons; I grant both of these things. I just don't think it's wise or even the right solution for the problem. The Fighter needs more it can contribute [I]outside[/I] of combat. [/QUOTE]
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Have the designers lost interest in short rests?
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