Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Have the designers lost interest in short rests?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8126361" data-attributes="member: 6790260"><p>Sure, but that requires that the Fighter never get any <em>more</em> than 3 rounds per SR. Yours scales up with proficiency, so by the time we hit 11th level, the Fighter is getting 4 rounds of double attacks while the Barbarian gets...one additional die when they crit. With your further suggestion to shift the "two uses per short rest" of Action Surge down to level 13 or 14, this would mean the Fighter can now (effectively) Action Surge for every round (5 rounds is a long 5e combat) of most combats (it should be rare to have more than 2 combats go by without a short rest). The Barbarian's only way of catching up is thus by getting the extra crit dice from Brutal Critical, but that's far and away not enough to keep up.</p><p></p><p>11th level numbers</p><p>Base damage increases for both characters; I will assume (though I did not before) that both characters have invested their two ASIs into Strength, giving both of them the max Strength of 20. Again, <em>not</em> assuming any magic weapons. Fighter base damage is now 12.33 per hit and 19.33 per crit, while Barbarian is 11.5 per hit (15.5 when raging) and 24.5 per crit (28.5 while raging).</p><p>Champ dmg per combat (w/4 rounds AS): 24*(.55*12.33+.1*19.33) = 209.148</p><p>Barb dmg per combat (w/Rage & RA): 8*(.78*15.5+.0975*28.5) = 118.95</p><p></p><p>Champ dmg per combat (no AS): 12*(.55*12.33+.1*19.33) = 104.574</p><p>Barb dmg per combat (only RA): 8*(.78*11.5+.0975*24.5) = 90.87</p><p></p><p>Even going two extra rounds without the Champ having Action Surge but the Barb still having Rage, will not even come close to making up the difference--and a six-round combat would be <em>shockingly</em> long for 5e as I am given to understand things.</p><p>Champ dmg per combat (4 rnds AS, 2 norm): 30*(.55*12.33+.1*19.33) = 261.453</p><p>Barb dmg per combat (6 rounds Rage & RA): 12*(.78*15.5+.0975*28.5) = 178.425</p><p></p><p>Crunching the numbers here (setting a floor of 4 rounds, plus X additional rounds for each side and solving for X) indicates that you would need <em>29 combat rounds</em> in order for the Barbarian to merely <em>catch up</em>--except that Rage doesn't even last that long! Another way of saying this is, those 29 combat rounds could be split up over multiple combats....but that means every use of (4-round-long) Action Surge is equivalent to 3 daily uses of Rage. The Barbarian only has at most 6 uses before max level. Sure, the Fighter's damage output is more highly concentrated within those four rounds, but nova tactics are generally understood to be the better choice <em>anyway</em>.</p><p></p><p>Once you get two uses per short rest it's <em>over</em>. The Fighter wins, hands down, all the time, by enormous margins--hundreds of damage dealt. By that point, they're getting two five-round chunks of double actions <em>per short rest</em>, meaning <em>most</em> combats they'll have double actions <em>the entire fight</em>. The Barbarian simply cannot keep up. Doing the math at level 13 or 14 (when you propose to make the 2 Action Surges per SR) would simply reveal just how thoroughly outclassed the Barbarian is, and (by implication) every other melee damage-dealing class.</p><p></p><p>And this is with the <em>Champion</em>, well known to be the <em>weakest</em> Fighter subclass.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8126361, member: 6790260"] Sure, but that requires that the Fighter never get any [I]more[/I] than 3 rounds per SR. Yours scales up with proficiency, so by the time we hit 11th level, the Fighter is getting 4 rounds of double attacks while the Barbarian gets...one additional die when they crit. With your further suggestion to shift the "two uses per short rest" of Action Surge down to level 13 or 14, this would mean the Fighter can now (effectively) Action Surge for every round (5 rounds is a long 5e combat) of most combats (it should be rare to have more than 2 combats go by without a short rest). The Barbarian's only way of catching up is thus by getting the extra crit dice from Brutal Critical, but that's far and away not enough to keep up. 11th level numbers Base damage increases for both characters; I will assume (though I did not before) that both characters have invested their two ASIs into Strength, giving both of them the max Strength of 20. Again, [I]not[/I] assuming any magic weapons. Fighter base damage is now 12.33 per hit and 19.33 per crit, while Barbarian is 11.5 per hit (15.5 when raging) and 24.5 per crit (28.5 while raging). Champ dmg per combat (w/4 rounds AS): 24*(.55*12.33+.1*19.33) = 209.148 Barb dmg per combat (w/Rage & RA): 8*(.78*15.5+.0975*28.5) = 118.95 Champ dmg per combat (no AS): 12*(.55*12.33+.1*19.33) = 104.574 Barb dmg per combat (only RA): 8*(.78*11.5+.0975*24.5) = 90.87 Even going two extra rounds without the Champ having Action Surge but the Barb still having Rage, will not even come close to making up the difference--and a six-round combat would be [I]shockingly[/I] long for 5e as I am given to understand things. Champ dmg per combat (4 rnds AS, 2 norm): 30*(.55*12.33+.1*19.33) = 261.453 Barb dmg per combat (6 rounds Rage & RA): 12*(.78*15.5+.0975*28.5) = 178.425 Crunching the numbers here (setting a floor of 4 rounds, plus X additional rounds for each side and solving for X) indicates that you would need [I]29 combat rounds[/I] in order for the Barbarian to merely [I]catch up[/I]--except that Rage doesn't even last that long! Another way of saying this is, those 29 combat rounds could be split up over multiple combats....but that means every use of (4-round-long) Action Surge is equivalent to 3 daily uses of Rage. The Barbarian only has at most 6 uses before max level. Sure, the Fighter's damage output is more highly concentrated within those four rounds, but nova tactics are generally understood to be the better choice [I]anyway[/I]. Once you get two uses per short rest it's [I]over[/I]. The Fighter wins, hands down, all the time, by enormous margins--hundreds of damage dealt. By that point, they're getting two five-round chunks of double actions [I]per short rest[/I], meaning [I]most[/I] combats they'll have double actions [I]the entire fight[/I]. The Barbarian simply cannot keep up. Doing the math at level 13 or 14 (when you propose to make the 2 Action Surges per SR) would simply reveal just how thoroughly outclassed the Barbarian is, and (by implication) every other melee damage-dealing class. And this is with the [I]Champion[/I], well known to be the [I]weakest[/I] Fighter subclass. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Have the designers lost interest in short rests?
Top