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Have the designers lost interest in short rests?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8127240" data-attributes="member: 6790260"><p>I think history, at this point, indicates that this is NOT enough.</p><p></p><p>Old-school D&D was both secretly and openly biased toward fighters (loot tables were a class feature, hands-down best saving throw tables, strong domain management, etc.) to counteract the inherent power of magic--and magic was MUCH more restricted back then, with multi-round cast times, spells that simply failed if you were attacked, and spells that took days to memorize.</p><p></p><p>Peak-and-trough power can only be reasonably balanced with steady-state power if (a) the steady-state level is high enough, and (b) the peak-and-trough actually HAS to go through troughs as well as peaks. But Fighters (etc.) are <em>consistently</em> ghettoized, denied more than basic access to non-combat mechanics, so they simply aren't able to meet requirement (a). Further, because casters are the primary source of both indispensable healing <em>and</em> essential problem-solving tools, casters are the ones who set the pace of rests, meaning it is to <em>everyone's</em> advantage (whether caster or martial) to rest as often as possible in order to spend the most time in "peak" and the least time in "trough."</p><p></p><p>How do you propose to solve this problem that, up to now, WotC has twice tried to solve and failed--and which even 2e began to fall prey to?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8127240, member: 6790260"] I think history, at this point, indicates that this is NOT enough. Old-school D&D was both secretly and openly biased toward fighters (loot tables were a class feature, hands-down best saving throw tables, strong domain management, etc.) to counteract the inherent power of magic--and magic was MUCH more restricted back then, with multi-round cast times, spells that simply failed if you were attacked, and spells that took days to memorize. Peak-and-trough power can only be reasonably balanced with steady-state power if (a) the steady-state level is high enough, and (b) the peak-and-trough actually HAS to go through troughs as well as peaks. But Fighters (etc.) are [I]consistently[/I] ghettoized, denied more than basic access to non-combat mechanics, so they simply aren't able to meet requirement (a). Further, because casters are the primary source of both indispensable healing [I]and[/I] essential problem-solving tools, casters are the ones who set the pace of rests, meaning it is to [I]everyone's[/I] advantage (whether caster or martial) to rest as often as possible in order to spend the most time in "peak" and the least time in "trough." How do you propose to solve this problem that, up to now, WotC has twice tried to solve and failed--and which even 2e began to fall prey to? [/QUOTE]
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Community
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Have the designers lost interest in short rests?
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