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General Tabletop Discussion
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Have the designers lost interest in short rests?
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<blockquote data-quote="Garthanos" data-source="post: 8127344" data-attributes="member: 82504"><p>Yes it requires active DM fidgeting... instead of happening naturally and it requires a hmmm let us call it "self conscious" DM to notice it is happening limits which a more encounter driven design does not have. Additionally I do not have to adjust back and forth if the natural story pacing changes .... ie if your story results few encounters characters for a protracted time lots of exploration you think should I adjust and then a war story pacing sets in later. Protracted periods where its one way with no certainty that it might adjust and become the opposite. And its artificial feeling to me.</p><p></p><p>Shrug having less ability fluctuation and all classes capable of some climactic and better sustained helps with that and encounter powers help create that. Also basically everyone can do some nova. And everyone has some sustained.</p><p></p><p>On topic truer encounter powers make even more sense than the short rest ones in my opinion. Literal short rest ties them to "resting" and its a boring thing. My druid requires a scene change so the environment stops resisting the spell I cast.(its a new environment). My fighters trick is crappy when used against an enemy that just seen it. My priest must perform a one minute purification ritual to restore that miraculous ability. My old vancian mage has to spend a minute studying this spell since "amnesia" etc. CAN be much more flavorful.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8127344, member: 82504"] Yes it requires active DM fidgeting... instead of happening naturally and it requires a hmmm let us call it "self conscious" DM to notice it is happening limits which a more encounter driven design does not have. Additionally I do not have to adjust back and forth if the natural story pacing changes .... ie if your story results few encounters characters for a protracted time lots of exploration you think should I adjust and then a war story pacing sets in later. Protracted periods where its one way with no certainty that it might adjust and become the opposite. And its artificial feeling to me. Shrug having less ability fluctuation and all classes capable of some climactic and better sustained helps with that and encounter powers help create that. Also basically everyone can do some nova. And everyone has some sustained. On topic truer encounter powers make even more sense than the short rest ones in my opinion. Literal short rest ties them to "resting" and its a boring thing. My druid requires a scene change so the environment stops resisting the spell I cast.(its a new environment). My fighters trick is crappy when used against an enemy that just seen it. My priest must perform a one minute purification ritual to restore that miraculous ability. My old vancian mage has to spend a minute studying this spell since "amnesia" etc. CAN be much more flavorful. [/QUOTE]
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Have the designers lost interest in short rests?
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