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General Tabletop Discussion
*Dungeons & Dragons
Have the designers lost interest in short rests?
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<blockquote data-quote="Asisreo" data-source="post: 8127463" data-attributes="member: 7019027"><p>But what was <em>the goal</em>? </p><p></p><p>Is the goal to get the magic staff, specifically? If it is, its easy. They only need to find a portal or two to get to the Plane of Fire. In fact, as long as they can get to any of the elemental chaos, they can then walk to the Plane of Fire even if they start in the Plane of Water. Doesn't this require DM dependence? Well, yes. Because the DM needs to make sure they always have an avenue to accomplish their goal in a mundane fashion. Because otherwise, they're forcing the players to have a specific build or not advance at all. </p><p></p><p>What if the party has a Goolock instead of a wizard? Their plane shift relies on DM-dependence now anyways. What if the wizard never prepared Wish or Plane Shift or Gate because their build had no need for them?</p><p></p><p>All adventures need to have the answer to all their problems without needing anything in particular from a character, especially if that character plainly doesn't exist in the campaign to begin with. It makes no sense to ask a group without planar travel to go into a different plane and refuse them a way to get there. </p><p></p><p>And if they can't get the password, they can always just break in by sneaking or go in guns blazing.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8127463, member: 7019027"] But what was [I]the goal[/I]? Is the goal to get the magic staff, specifically? If it is, its easy. They only need to find a portal or two to get to the Plane of Fire. In fact, as long as they can get to any of the elemental chaos, they can then walk to the Plane of Fire even if they start in the Plane of Water. Doesn't this require DM dependence? Well, yes. Because the DM needs to make sure they always have an avenue to accomplish their goal in a mundane fashion. Because otherwise, they're forcing the players to have a specific build or not advance at all. What if the party has a Goolock instead of a wizard? Their plane shift relies on DM-dependence now anyways. What if the wizard never prepared Wish or Plane Shift or Gate because their build had no need for them? All adventures need to have the answer to all their problems without needing anything in particular from a character, especially if that character plainly doesn't exist in the campaign to begin with. It makes no sense to ask a group without planar travel to go into a different plane and refuse them a way to get there. And if they can't get the password, they can always just break in by sneaking or go in guns blazing. [/QUOTE]
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Have the designers lost interest in short rests?
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