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General Tabletop Discussion
*Dungeons & Dragons
Have the designers lost interest in short rests?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8127531" data-attributes="member: 6790260"><p>I never thought I would see someone <em>openly</em> use the Oberoni fallacy as though it were just the standard order of business.</p><p></p><p>That you <em>have</em> to have the DM intervene in order to make the adventure work for non-casters IS EXACTLY THE POINT. That it is entirely feasible to make adventures which CANNOT BE COMPLETED unless the DM provides deus ex machina to get through it is, literally and exactly, the thing that at least I was complaining about.</p><p></p><p>If adventures <em>like this one</em> are something completely cogent and rational, something not difficult to imagine or requiring major leaps of logic to entertain, then <em>the game should be designed so that every party can interact with them.</em> It honestly, truly, really, fully is that simple. 4e permitted it no sweat--both by cutting down on "un-adventurable" locations (like, there is no "plane of fire," there is only the Elemental Chaos, which is actually quite livable in many places) and by putting those utility effects into the hands of any character that wanted them (Ritual Casting and just ritual scrolls generally--you <em>could</em> just buy a ritual scroll and use it, you didn't need the Ritual Casting feat for that.)</p><p></p><p>That the gap can be filled by some variable amount of DM effort <em>does not mean there isn't a gap.</em></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8127531, member: 6790260"] I never thought I would see someone [I]openly[/I] use the Oberoni fallacy as though it were just the standard order of business. That you [I]have[/I] to have the DM intervene in order to make the adventure work for non-casters IS EXACTLY THE POINT. That it is entirely feasible to make adventures which CANNOT BE COMPLETED unless the DM provides deus ex machina to get through it is, literally and exactly, the thing that at least I was complaining about. If adventures [I]like this one[/I] are something completely cogent and rational, something not difficult to imagine or requiring major leaps of logic to entertain, then [I]the game should be designed so that every party can interact with them.[/I] It honestly, truly, really, fully is that simple. 4e permitted it no sweat--both by cutting down on "un-adventurable" locations (like, there is no "plane of fire," there is only the Elemental Chaos, which is actually quite livable in many places) and by putting those utility effects into the hands of any character that wanted them (Ritual Casting and just ritual scrolls generally--you [I]could[/I] just buy a ritual scroll and use it, you didn't need the Ritual Casting feat for that.) That the gap can be filled by some variable amount of DM effort [I]does not mean there isn't a gap.[/I] [/QUOTE]
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Have the designers lost interest in short rests?
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