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Have the dice ever managed to give your character an interesting personality trait?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4908401" data-attributes="member: 19675"><p>I played a 1Ed Ftr/Clc of Tyr (dual classed human) who always seemed to come up with the 20 at the cinematically appropriate time (with open rolls, in case you're wondering). She had only 2 weapons- a Sword of Sharpness and a Mace of Disruption, and the number of times those things activated against heavy hitters was re<em>DONK</em>ulous. The most impressive time occurred when the party was in an evil demiplane, facing a Lich and its group of Death Knight escorts. The first thing she did in melee was close with the Lich. Swing #1 was a 20. This would normally activate the Mace, but where we were, she had to see if the magic would function at all. The resulting roll was a 20. So the magic functioned...but would it disrupt the Lich? The dice said...<strong>20</strong>. The Lich was disrupted, destroyed on the first strike of the 1st round of melee. Because the odds against that were so long, I asked the DM if Tyr had taken notice of this. He said, "Sure...roll percentile." The d100 came up...<em><strong>100</strong></em>. The skies opened up, Tyr appeared, granted the PC a level of Fighter, and then disappeared. (This mattered, BTW, since that meant that the PC went from 3 att/2 rounds to 2 att/round.)</p><p></p><p>Years later, someone playing a Paladin in one of my 3.5 campaigns seemed to have inherited that kind of luck. She didn't have anything as flashy as a Sharpness or Disruption weapon, but she nevertheless managed to mow down foes with alarming consistency. As I reported elsewhere, she managed to max out a crit against a necromancer BBEG in an unscripted encounter that, coupled with followup ranged strikes by other partymembers, forced him to save vs. massive damage (he only had 4hp left after the 1st surprise round)...which he failed.</p><p></p><p>Both PCs got the epithet "the Slayer" hung on them...</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4908401, member: 19675"] I played a 1Ed Ftr/Clc of Tyr (dual classed human) who always seemed to come up with the 20 at the cinematically appropriate time (with open rolls, in case you're wondering). She had only 2 weapons- a Sword of Sharpness and a Mace of Disruption, and the number of times those things activated against heavy hitters was re[I]DONK[/I]ulous. The most impressive time occurred when the party was in an evil demiplane, facing a Lich and its group of Death Knight escorts. The first thing she did in melee was close with the Lich. Swing #1 was a 20. This would normally activate the Mace, but where we were, she had to see if the magic would function at all. The resulting roll was a 20. So the magic functioned...but would it disrupt the Lich? The dice said...[B]20[/B]. The Lich was disrupted, destroyed on the first strike of the 1st round of melee. Because the odds against that were so long, I asked the DM if Tyr had taken notice of this. He said, "Sure...roll percentile." The d100 came up...[I][B]100[/B][/I]. The skies opened up, Tyr appeared, granted the PC a level of Fighter, and then disappeared. (This mattered, BTW, since that meant that the PC went from 3 att/2 rounds to 2 att/round.) Years later, someone playing a Paladin in one of my 3.5 campaigns seemed to have inherited that kind of luck. She didn't have anything as flashy as a Sharpness or Disruption weapon, but she nevertheless managed to mow down foes with alarming consistency. As I reported elsewhere, she managed to max out a crit against a necromancer BBEG in an unscripted encounter that, coupled with followup ranged strikes by other partymembers, forced him to save vs. massive damage (he only had 4hp left after the 1st surprise round)...which he failed. Both PCs got the epithet "the Slayer" hung on them... [/QUOTE]
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