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Have the third-party d20 publishers failed?
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<blockquote data-quote="Aristotle" data-source="post: 1728989" data-attributes="member: 5885"><p>What? That's what small business is all about. You take the risks to do what you really want to do, and if your good enough you might see your business grow. I'd add that several of these smaller publishers (who may or may not be in the 'one book away...' category) have produced really good sourcebooks. Your saying if they can produce excellent source material but can't afford the additional associated risks of publishing adventures they should pack up and move on!?</p><p></p><p>This doesn't even take into account that sometimes the more established companies that run into similar financial situations. Anybody remember FASA? They had viable products but were still running into the red (on certain product lines), and ultimately they shut down. You can blame their business plan, but these folks were in the business of role playing.</p><p></p><p></p><p></p><p>This isn't so bad an idea. A few companies have worked together to produce complimentary source material. I would think that a co-produced project would be a little harder to manage between two random companies. They would need similar views, business strategies, and design philosophies. They would have to be willing to share ownership of the final project. And lastly they would still have to deal with the fact that adventure sales are almost always lower than sourcebook sales. (so why not get together and make the product that'll make them both more money?)</p><p></p><p>Industry folks are saying that adventures don't sell. There are years of statistics backing them up, and the only argument I'm hearing against that is 'they need a better business plan'. It comes down to put-up or shut-up. If you're certain you can build a better business plan (that allows for the production of top notch adventures) then you should either put it into action yourself or draft a formal propsal and submit it to an established publisher.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 1728989, member: 5885"] What? That's what small business is all about. You take the risks to do what you really want to do, and if your good enough you might see your business grow. I'd add that several of these smaller publishers (who may or may not be in the 'one book away...' category) have produced really good sourcebooks. Your saying if they can produce excellent source material but can't afford the additional associated risks of publishing adventures they should pack up and move on!? This doesn't even take into account that sometimes the more established companies that run into similar financial situations. Anybody remember FASA? They had viable products but were still running into the red (on certain product lines), and ultimately they shut down. You can blame their business plan, but these folks were in the business of role playing. This isn't so bad an idea. A few companies have worked together to produce complimentary source material. I would think that a co-produced project would be a little harder to manage between two random companies. They would need similar views, business strategies, and design philosophies. They would have to be willing to share ownership of the final project. And lastly they would still have to deal with the fact that adventure sales are almost always lower than sourcebook sales. (so why not get together and make the product that'll make them both more money?) Industry folks are saying that adventures don't sell. There are years of statistics backing them up, and the only argument I'm hearing against that is 'they need a better business plan'. It comes down to put-up or shut-up. If you're certain you can build a better business plan (that allows for the production of top notch adventures) then you should either put it into action yourself or draft a formal propsal and submit it to an established publisher. [/QUOTE]
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