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Have the third-party d20 publishers failed?
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<blockquote data-quote="Mouseferatu" data-source="post: 1729101" data-attributes="member: 1288"><p>It is obvious you disagree. The problem is, you're trying to argue opinions against cold, hard numbers that numerous industry people have access to; and market research that's been done by market leaders.</p><p></p><p>Until and unless you can show a viable plan, complete with projected numbers and explanations, you're not going to convince anyone, because you simply don't have a factual basis for your argument.</p><p></p><p>(I'm not saying that to be offensive, just stating the case.)</p><p></p><p></p><p></p><p>Umm, no. As someone else said, that's how most small businesses operate--one disaster away from failure--at least to start with. Frankly, the RPG industry has crappy profits even for the success stories. Even WotC couldn't survive on D&D alone.</p><p></p><p></p><p></p><p>Yes, the expense is shared. So are the profits. And you're right back to "There simply isn't enough return in exchange for the investment and risk."</p><p></p><p>I'm sorry, but you really don't have a case here until/unless you can provide hard counter-examples.</p><p></p><p>Now, that being said, I want to make two points clear...</p><p></p><p>I <em>like</em> modules. I rarely run them as-is, but I love them as idea-mines. I'd be delighted if the industry could support more of them. That doesn't change the fact that current market realities suggest that it cannot, and I've acknowledged that. Thus, I buy modules from (and pitch them to) those few companies who can still make them work, sourcebooks or settings from (and to) the others, and, in my spare time, wish for a stronger market.</p><p></p><p>Second, I actually agree with you that market oversaturation is a bad thing, and while there are certain companies that I'm sorry to see leave (and a few companies that I'm sorry to see stay), I do think that the shrinking of the D20 publisher base is a good thing. If all goes well, the result will be a smaller number of companies who are stronger for it, and maybe a stronger market.</p><p></p><p>And maybe then, modules will sell better, too. But right now, alas, is right now.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1729101, member: 1288"] It is obvious you disagree. The problem is, you're trying to argue opinions against cold, hard numbers that numerous industry people have access to; and market research that's been done by market leaders. Until and unless you can show a viable plan, complete with projected numbers and explanations, you're not going to convince anyone, because you simply don't have a factual basis for your argument. (I'm not saying that to be offensive, just stating the case.) Umm, no. As someone else said, that's how most small businesses operate--one disaster away from failure--at least to start with. Frankly, the RPG industry has crappy profits even for the success stories. Even WotC couldn't survive on D&D alone. Yes, the expense is shared. So are the profits. And you're right back to "There simply isn't enough return in exchange for the investment and risk." I'm sorry, but you really don't have a case here until/unless you can provide hard counter-examples. Now, that being said, I want to make two points clear... I [i]like[/i] modules. I rarely run them as-is, but I love them as idea-mines. I'd be delighted if the industry could support more of them. That doesn't change the fact that current market realities suggest that it cannot, and I've acknowledged that. Thus, I buy modules from (and pitch them to) those few companies who can still make them work, sourcebooks or settings from (and to) the others, and, in my spare time, wish for a stronger market. Second, I actually agree with you that market oversaturation is a bad thing, and while there are certain companies that I'm sorry to see leave (and a few companies that I'm sorry to see stay), I do think that the shrinking of the D20 publisher base is a good thing. If all goes well, the result will be a smaller number of companies who are stronger for it, and maybe a stronger market. And maybe then, modules will sell better, too. But right now, alas, is right now. [/QUOTE]
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