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Have the third-party d20 publishers failed?
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<blockquote data-quote="Vigilance" data-source="post: 1729300" data-attributes="member: 4275"><p>I knew that, but it did seem to be a humorous thing to say <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And as I have said, if RPGObjects were the license holder of a property like Thieves' World, Conan or Dragonlance I would be on the phone with my boss every DAY demanding not only that the company produce modules in support of those properties but also that I be allowed to write them.</p><p></p><p>But I don't work for a company that owns a license like that.</p><p></p><p>Which makes modules a dicey proposition for us. </p><p></p><p>It doesn't mean we hate adventures or have this myopic view of the industry. We actually do modules whenever we think we can make a sufficient return on the investment and do as much free adventure support as we can manage.</p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 1729300, member: 4275"] I knew that, but it did seem to be a humorous thing to say :) And as I have said, if RPGObjects were the license holder of a property like Thieves' World, Conan or Dragonlance I would be on the phone with my boss every DAY demanding not only that the company produce modules in support of those properties but also that I be allowed to write them. But I don't work for a company that owns a license like that. Which makes modules a dicey proposition for us. It doesn't mean we hate adventures or have this myopic view of the industry. We actually do modules whenever we think we can make a sufficient return on the investment and do as much free adventure support as we can manage. Chuck [/QUOTE]
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Have the third-party d20 publishers failed?
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