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Have the third-party d20 publishers failed?
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<blockquote data-quote="Belen" data-source="post: 1729503" data-attributes="member: 1405"><p>Negativity. That is all I hear on this subject. We get a lot of people saying it cannot be done. The attitude is already against producing adventures. </p><p></p><p>It seems to me that a lot of publishers in this thread have decided to take this thread as a personal attack. There are a lot of defensive arguments, but it would be cool to see some brainstorming about how things could work.</p><p></p><p>Maybe my ideas are not kosher. However, all I read here is a defense for writing more sourcebooks. I would gather that 20% of the market is a sizable chunk. Moreover, I'll bet that 20% far more likely to by the 3rd party sourcebooks, than the 80% players. I do not know about the rest of you, but I only have ONE player in my group who owns a third party book. How many players do you all know that buy the books? How much time do they spend on the game?</p><p></p><p>I have two book cases of d20 material. So I reckon, I am one of those people supporting the third party market. Now, how much of that material do I use? About one shelf. </p><p></p><p>Why? Source material sounds really cool when you buy the book, but you soon realize that a whole mess of work goes into making it useful. There is zero support for most source books. Nothing goes into making the life of a GM easier. So rather than use what I have bought, I make it up on my own. Go figure.</p><p></p><p>So, the main attitude I see is that 20% of the market can shove it. We'll make no move to even attempt to serve your needs. The data supports our stand.</p><p></p><p>Here is the problem I see with that:</p><p></p><p>*GMs make up the majority of hardcore "gamers." These are the people who will actually go to the stores and request third party material. Or hang out on the net willin to learn about new third party material.</p><p></p><p>* I can walk into any hobby shop in my area. I will see all the WOTC stuff. I will see a lot of 3.0 d20 (heavily discounted). I will not see any current d20 third party material.</p><p></p><p>I have no numbers on my side. True. However, from my observations, it would seem that the GMs may be a significant market for third party material. Yet that is the market you say you do not want.</p><p></p><p>I have tried to throw out a lot of ideas here. Ideas that I believe could better help struggling GMs. Sorry, but I am not one of the "it's now cool to dis crunch" crowd. Rather than dismiss that market, try serving it. There seems to be some opportunity here.</p><p></p><p>Here are some more ideas:</p><p></p><p>Bundles: Try bundling a set of adventures every quarter. Include a low, mid and high level adventure. Allow them to support your IP, but do not make it mandatory to buy it. Cross marketing can be cool. An adventure can be generic and tied to a world.</p><p></p><p>Consolidate or work together. Isn't that what the d20 license was meant to do? Short story anthologies work. They come from varied authors. Why can't an adventure anthology from different companies work? It has not been tried to my knowledge.</p><p></p><p>Maybe one reason that adventures do not work, is that no one ever hears about them. On ENWorld there is no separate review section for adventures. I am lucky to even hear about them. I just heard about MOnkeyGod a month ago. I did not even know that Necromancer produced adventures until a 1 year after they started. They are certainly not carried in stores.</p><p></p><p>I have tried typing "adventures" into google and various other searches, but rarely find anything.</p><p></p><p>In the end, I buy source books because I see no alternative. They are nice, but without support, they rarely get used.</p><p></p><p>Just some ideas guys and gals.</p></blockquote><p></p>
[QUOTE="Belen, post: 1729503, member: 1405"] Negativity. That is all I hear on this subject. We get a lot of people saying it cannot be done. The attitude is already against producing adventures. It seems to me that a lot of publishers in this thread have decided to take this thread as a personal attack. There are a lot of defensive arguments, but it would be cool to see some brainstorming about how things could work. Maybe my ideas are not kosher. However, all I read here is a defense for writing more sourcebooks. I would gather that 20% of the market is a sizable chunk. Moreover, I'll bet that 20% far more likely to by the 3rd party sourcebooks, than the 80% players. I do not know about the rest of you, but I only have ONE player in my group who owns a third party book. How many players do you all know that buy the books? How much time do they spend on the game? I have two book cases of d20 material. So I reckon, I am one of those people supporting the third party market. Now, how much of that material do I use? About one shelf. Why? Source material sounds really cool when you buy the book, but you soon realize that a whole mess of work goes into making it useful. There is zero support for most source books. Nothing goes into making the life of a GM easier. So rather than use what I have bought, I make it up on my own. Go figure. So, the main attitude I see is that 20% of the market can shove it. We'll make no move to even attempt to serve your needs. The data supports our stand. Here is the problem I see with that: *GMs make up the majority of hardcore "gamers." These are the people who will actually go to the stores and request third party material. Or hang out on the net willin to learn about new third party material. * I can walk into any hobby shop in my area. I will see all the WOTC stuff. I will see a lot of 3.0 d20 (heavily discounted). I will not see any current d20 third party material. I have no numbers on my side. True. However, from my observations, it would seem that the GMs may be a significant market for third party material. Yet that is the market you say you do not want. I have tried to throw out a lot of ideas here. Ideas that I believe could better help struggling GMs. Sorry, but I am not one of the "it's now cool to dis crunch" crowd. Rather than dismiss that market, try serving it. There seems to be some opportunity here. Here are some more ideas: Bundles: Try bundling a set of adventures every quarter. Include a low, mid and high level adventure. Allow them to support your IP, but do not make it mandatory to buy it. Cross marketing can be cool. An adventure can be generic and tied to a world. Consolidate or work together. Isn't that what the d20 license was meant to do? Short story anthologies work. They come from varied authors. Why can't an adventure anthology from different companies work? It has not been tried to my knowledge. Maybe one reason that adventures do not work, is that no one ever hears about them. On ENWorld there is no separate review section for adventures. I am lucky to even hear about them. I just heard about MOnkeyGod a month ago. I did not even know that Necromancer produced adventures until a 1 year after they started. They are certainly not carried in stores. I have tried typing "adventures" into google and various other searches, but rarely find anything. In the end, I buy source books because I see no alternative. They are nice, but without support, they rarely get used. Just some ideas guys and gals. [/QUOTE]
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