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Have the third-party d20 publishers failed?
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<blockquote data-quote="Steel_Wind" data-source="post: 1729594" data-attributes="member: 20741"><p>The point I was making in that post was that a licensed property can sell adventures. </p><p></p><p>The point many were making was <em>adventures don't sell, <strong> simpliciter.</strong></em> That is not an accurate statement when you make it without qualification. </p><p></p><p>Having made that point, the argument is now twisted as "oh well, we meant <em>standard</em> generic adventures don't sell."</p><p></p><p>Well - maybe so - but that's not what was said. And doesn't that beg the point, that maybe the adventures people should be making then ought not to be generic?</p><p></p><p>I am not saying that Dungeon Magazine ought not to make generic adventures - they should. I am not saying WotC ought not to make generic adventures - they should too.</p><p></p><p>Their markets must necessarily be broader to make sense with the expense of their product's development and the alternative opportunities they forego to make a module.</p><p></p><p>But if you are a 3rd party publisher, maybe there should be a lot less emphasis on attempting being all things to all people (and failing) - and look instead to exploit the niche markets available for these products - backed up with a license to create product awareness and loyalty.</p><p></p><p>I appreciate this is not a route available to all publishers. That's ok. But there are an awful lot of sweeping generalities being bandied about here as absolute "fact". They aren't fact - they are generalities.</p><p></p><p>So - it's not that DMs won't use modules; that is not an accurate statement at all.</p><p></p><p>It's not that there is no market for adventures either; that's not an accurate statement either. The market may be difficult to exploit - it may need new approaches and a particular focus - but that does not mean that adventures <em>per se</em> are dead on arrival.</p><p></p><p>It's not that because only one -fifth of the market will buy the product, you are doomed to fail and can't sell 5,000 or 10,000 copies to that one-fifth. </p><p></p><p>This sort of marketing to the masses math makes sense for WotC - but it need not make sense for 3rd party publishers looking to exploit a niche.</p><p></p><p></p><p></p><p>Who is talking about standard modules? Not me.</p><p></p><p>You? All the others chiming in here? Maybe so - but IF so, stop making the statements without qualification and look for the silver lining and the opportunities.</p><p></p><p>"DMs won't use modules" is a mantra which is neither accurate nor helpful.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 1729594, member: 20741"] The point I was making in that post was that a licensed property can sell adventures. The point many were making was [i]adventures don't sell, [b] simpliciter.[/b][/i] That is not an accurate statement when you make it without qualification. Having made that point, the argument is now twisted as "oh well, we meant [i]standard[/i] generic adventures don't sell." Well - maybe so - but that's not what was said. And doesn't that beg the point, that maybe the adventures people should be making then ought not to be generic? I am not saying that Dungeon Magazine ought not to make generic adventures - they should. I am not saying WotC ought not to make generic adventures - they should too. Their markets must necessarily be broader to make sense with the expense of their product's development and the alternative opportunities they forego to make a module. But if you are a 3rd party publisher, maybe there should be a lot less emphasis on attempting being all things to all people (and failing) - and look instead to exploit the niche markets available for these products - backed up with a license to create product awareness and loyalty. I appreciate this is not a route available to all publishers. That's ok. But there are an awful lot of sweeping generalities being bandied about here as absolute "fact". They aren't fact - they are generalities. So - it's not that DMs won't use modules; that is not an accurate statement at all. It's not that there is no market for adventures either; that's not an accurate statement either. The market may be difficult to exploit - it may need new approaches and a particular focus - but that does not mean that adventures [i]per se[/i] are dead on arrival. It's not that because only one -fifth of the market will buy the product, you are doomed to fail and can't sell 5,000 or 10,000 copies to that one-fifth. This sort of marketing to the masses math makes sense for WotC - but it need not make sense for 3rd party publishers looking to exploit a niche. Who is talking about standard modules? Not me. You? All the others chiming in here? Maybe so - but IF so, stop making the statements without qualification and look for the silver lining and the opportunities. "DMs won't use modules" is a mantra which is neither accurate nor helpful. [/QUOTE]
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