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Have the third-party d20 publishers failed?
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<blockquote data-quote="JeffB" data-source="post: 1729828" data-attributes="member: 518"><p>:\ Huh?</p><p></p><p>I guess it depends on your definition of "early 80s", but there was considerably mroe than that</p><p></p><p>B 1-B4 (none connected, so it was not a series)</p><p></p><p>X1-X3, (none connected)</p><p></p><p>GDQ</p><p></p><p>S series (none connected)</p><p></p><p>T1</p><p></p><p>U1-U3 (Series)</p><p></p><p>C1-C2 (none connected)</p><p></p><p>I1 & I2 (not connected IIRC)</p><p></p><p>L1 & L2 (series)</p><p></p><p>A series (Series)</p><p></p><p>And if we include 1983, god only knows how many more (Dragonlance, c3, B5, B6, X4, X5, X6, I3-I5, WG4, etc, etc)</p><p></p><p>And then there were the myriad of Roleaids, Gamelords, Companions, Judges Guild & other products</p><p></p><p>Back in those days we clamored for anything we could get our hands on..official TSR products or not...the demand was much higher than the supply..nowadays it's the opposite...the market is oversaturated.</p><p></p><p>I'd love to see WOTC do modules IF they are good ones...I was not impressed with any of the Adventure Path modules..at all. </p><p></p><p>Necromancer is a fine example of "write GOOD modules, and they will sell".Few other companies can do it, because they never picked a target market like Necromancer did...Necro reaches out to a certain element of the D&D fanbase with a unified "theme" in thier products and they deliver the goods year in and year out...no other company to my knowledge does or did so..Nearly every other company that was producing adventures either had a problem with the product being too generic/bland/done to death, or too setting specific.</p><p></p><p>Necro succeeds 'cos they basically do one thing and do it VERY well, and then just delve slightly into products that will have crossover appeal to both the established "old school fans", as well as "not old school fans" (Tome of Horrors series mainly..mesopotamia, etc).</p></blockquote><p></p>
[QUOTE="JeffB, post: 1729828, member: 518"] :\ Huh? I guess it depends on your definition of "early 80s", but there was considerably mroe than that B 1-B4 (none connected, so it was not a series) X1-X3, (none connected) GDQ S series (none connected) T1 U1-U3 (Series) C1-C2 (none connected) I1 & I2 (not connected IIRC) L1 & L2 (series) A series (Series) And if we include 1983, god only knows how many more (Dragonlance, c3, B5, B6, X4, X5, X6, I3-I5, WG4, etc, etc) And then there were the myriad of Roleaids, Gamelords, Companions, Judges Guild & other products Back in those days we clamored for anything we could get our hands on..official TSR products or not...the demand was much higher than the supply..nowadays it's the opposite...the market is oversaturated. I'd love to see WOTC do modules IF they are good ones...I was not impressed with any of the Adventure Path modules..at all. Necromancer is a fine example of "write GOOD modules, and they will sell".Few other companies can do it, because they never picked a target market like Necromancer did...Necro reaches out to a certain element of the D&D fanbase with a unified "theme" in thier products and they deliver the goods year in and year out...no other company to my knowledge does or did so..Nearly every other company that was producing adventures either had a problem with the product being too generic/bland/done to death, or too setting specific. Necro succeeds 'cos they basically do one thing and do it VERY well, and then just delve slightly into products that will have crossover appeal to both the established "old school fans", as well as "not old school fans" (Tome of Horrors series mainly..mesopotamia, etc). [/QUOTE]
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