Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Have the third-party d20 publishers failed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JeffB" data-source="post: 1729871" data-attributes="member: 518"><p>True. But how do you get to that level? How do you go about becoming a "good DM" as far as adventure design goes? I suspect most of us learned the game and how to DM by using Modules as our building blocks. </p><p></p><p>Good modules are an important foundation of rearing "Good DMs" </p><p></p><p>And I agree w/ BU, the market is over saturated with mostly player products..."crunch" if you will. Certainly there ARE DM products out there, but for the vast majority of D&D players who don't hang around ENWORLD/shop at Rpgnow and don't know there are good PDFs that could help them, it really doesn't matter. PDF's preach to choir, so to speak.The industry needs DM tools on the bookshelves, of which there are few.</p><p></p><p>As a DM I get far more use out of something like MotP than I do Complete X, where I may just pick a PRclass or two for a NPC foe. And I get far more use out of a module that I can rummage through for ideas and encounters than I do a book on variant rules.</p><p></p><p>My theory (and it's just a theory) is that the RPG industry (and specifically D20) tends to think that the vast majority of player's and DM's are as hardcore about D&D as they are, and I really don't think thats the case. But they target the hardcore player market with crunchy splats, 'cos thats where the repeat sales & money is. Basically abandoning that large segment of "casual" gamers, instead of trying to make products that will make the game go easier for them (and result in more fun for everyone) and thus they fail to "set the hook". Instead, most of those casual gamers drop out of the hobby as they get bored or frustrated, get older, have a family, etc. The Game designers should focus on retaining those casual gamers over time..to do that you need ease of use...not dumbed down, but ease of use...modules, toolkits, idea mines, easier rules that DMs can use to make sure players have a lot of fun and WANT to keep playing. Those DMs will learn from quality products that help them along in the formative years. But if they don't have them..you can bet your bottom $ they won't be in the hobby long. Look at all the "DM Burnout" threads here and elsewhere on the net that pop-up. The Industry is flooding the market with things that makes a DM's life more complicated for the most part (more rules to learn, extra thing things to adjudicate, exceptions to the rules, etc),under the guise of "options" that will make for a better game. Give it time and the DM WILL get overwhelmed.</p><p></p><p>my 2 lunars...</p></blockquote><p></p>
[QUOTE="JeffB, post: 1729871, member: 518"] True. But how do you get to that level? How do you go about becoming a "good DM" as far as adventure design goes? I suspect most of us learned the game and how to DM by using Modules as our building blocks. Good modules are an important foundation of rearing "Good DMs" And I agree w/ BU, the market is over saturated with mostly player products..."crunch" if you will. Certainly there ARE DM products out there, but for the vast majority of D&D players who don't hang around ENWORLD/shop at Rpgnow and don't know there are good PDFs that could help them, it really doesn't matter. PDF's preach to choir, so to speak.The industry needs DM tools on the bookshelves, of which there are few. As a DM I get far more use out of something like MotP than I do Complete X, where I may just pick a PRclass or two for a NPC foe. And I get far more use out of a module that I can rummage through for ideas and encounters than I do a book on variant rules. My theory (and it's just a theory) is that the RPG industry (and specifically D20) tends to think that the vast majority of player's and DM's are as hardcore about D&D as they are, and I really don't think thats the case. But they target the hardcore player market with crunchy splats, 'cos thats where the repeat sales & money is. Basically abandoning that large segment of "casual" gamers, instead of trying to make products that will make the game go easier for them (and result in more fun for everyone) and thus they fail to "set the hook". Instead, most of those casual gamers drop out of the hobby as they get bored or frustrated, get older, have a family, etc. The Game designers should focus on retaining those casual gamers over time..to do that you need ease of use...not dumbed down, but ease of use...modules, toolkits, idea mines, easier rules that DMs can use to make sure players have a lot of fun and WANT to keep playing. Those DMs will learn from quality products that help them along in the formative years. But if they don't have them..you can bet your bottom $ they won't be in the hobby long. Look at all the "DM Burnout" threads here and elsewhere on the net that pop-up. The Industry is flooding the market with things that makes a DM's life more complicated for the most part (more rules to learn, extra thing things to adjudicate, exceptions to the rules, etc),under the guise of "options" that will make for a better game. Give it time and the DM WILL get overwhelmed. my 2 lunars... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Have the third-party d20 publishers failed?
Top