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Have the third-party d20 publishers failed?
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<blockquote data-quote="broghammerj" data-source="post: 1729932" data-attributes="member: 1869"><p><strong>Maybe I'm atypical gamer, but here is my 2 cents</strong></p><p></p><p>I'd like to throw in a couple of points that I think people are missing.</p><p></p><p>1. To those that argue selling adventures immediately cuts your market to 20% because you're only selling to DMs.</p><p></p><p>I agree, that yes you're limiting your market by selling adventures. However, you're living in a fools paradise if you think players are buying all the source books too. If you sell an adventure setting...say Scarred Lands, it is more likely that multiple players will own the book if that is the game you're running. However, if you think the race/class sourcebooks are bought by multiple people, then my group must be atypical. How many people in the group need WOTC's Races of Stone? One, the guy who always plays dwarves. I'll just borrow his copy if I need two. Now expand that to all the companies making dwarf sourcebooks. It's ridiculous.</p><p></p><p>2. I am a doctor now and have been playing for 20 yrs. My game is radically changed as I am sure many of you would agree. I have more professional responsibilities now and my players have children. That means there is a severe time crunch. I want adventures as a quick pick up game since I can only play every 3 months. No one is marketing these towards me. The focus seems to be on huge uber-adventures takeing me from 1st-10th level. There are a lot of adventures out there with no fan support or marketing. I don't pick those since I don't know anything about them. I mine the reviews for the best short adventures and buy those.</p><p></p><p>3. As I recall many of the old adventures from the 80s were from Gygax's own game, as was Dragonlance from Weis/Hickman, etc. This means the creative cost of these adventures has to be less. I realize you have to pay someone for their creativity, but it must be cheaper than commisioning someone for the work. Why can't this be done again? Why can't Monte Cook sell us his AU home adventures? Certainly you could tie pay into profits. If the module didn't do well, it's less skin off Monte's back since he wrote it for his home group. This of course assumes production costs are at least met so it's not a losing venture.</p><p></p><p>4. The PDF/minimal print cost adventures should be pursued. These are low cost ways to support a setting. AEG's Adventure Keep modules sell for 2.50-3.00. There production cost has to low if they're that cheap. I've had some great memories from some of those adventures.</p><p></p><p>5. Lastly, there is the prinicple of economics. If a make product X. I want $1000 to make product X. It will cost me $5000 dollars in production including printing, paying rent, distribution, advertising, etc. I sell enough product to recoup $6000, then that made the product worthwhile. It may not have been "more profitable" but it took care of the costs to make it. The mentality of spending 1000 on and adventure and getting 1000 back vs spending 1000 on a sourcebook and getting 1500 back is going to be tapped out in several years. How many dwarven, necromantic, monster, prestige class books do we need in this overly saturated market.</p></blockquote><p></p>
[QUOTE="broghammerj, post: 1729932, member: 1869"] [b]Maybe I'm atypical gamer, but here is my 2 cents[/b] I'd like to throw in a couple of points that I think people are missing. 1. To those that argue selling adventures immediately cuts your market to 20% because you're only selling to DMs. I agree, that yes you're limiting your market by selling adventures. However, you're living in a fools paradise if you think players are buying all the source books too. If you sell an adventure setting...say Scarred Lands, it is more likely that multiple players will own the book if that is the game you're running. However, if you think the race/class sourcebooks are bought by multiple people, then my group must be atypical. How many people in the group need WOTC's Races of Stone? One, the guy who always plays dwarves. I'll just borrow his copy if I need two. Now expand that to all the companies making dwarf sourcebooks. It's ridiculous. 2. I am a doctor now and have been playing for 20 yrs. My game is radically changed as I am sure many of you would agree. I have more professional responsibilities now and my players have children. That means there is a severe time crunch. I want adventures as a quick pick up game since I can only play every 3 months. No one is marketing these towards me. The focus seems to be on huge uber-adventures takeing me from 1st-10th level. There are a lot of adventures out there with no fan support or marketing. I don't pick those since I don't know anything about them. I mine the reviews for the best short adventures and buy those. 3. As I recall many of the old adventures from the 80s were from Gygax's own game, as was Dragonlance from Weis/Hickman, etc. This means the creative cost of these adventures has to be less. I realize you have to pay someone for their creativity, but it must be cheaper than commisioning someone for the work. Why can't this be done again? Why can't Monte Cook sell us his AU home adventures? Certainly you could tie pay into profits. If the module didn't do well, it's less skin off Monte's back since he wrote it for his home group. This of course assumes production costs are at least met so it's not a losing venture. 4. The PDF/minimal print cost adventures should be pursued. These are low cost ways to support a setting. AEG's Adventure Keep modules sell for 2.50-3.00. There production cost has to low if they're that cheap. I've had some great memories from some of those adventures. 5. Lastly, there is the prinicple of economics. If a make product X. I want $1000 to make product X. It will cost me $5000 dollars in production including printing, paying rent, distribution, advertising, etc. I sell enough product to recoup $6000, then that made the product worthwhile. It may not have been "more profitable" but it took care of the costs to make it. The mentality of spending 1000 on and adventure and getting 1000 back vs spending 1000 on a sourcebook and getting 1500 back is going to be tapped out in several years. How many dwarven, necromantic, monster, prestige class books do we need in this overly saturated market. [/QUOTE]
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