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Have the third-party d20 publishers failed?
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<blockquote data-quote="Sunderstone" data-source="post: 1729978" data-attributes="member: 23497"><p>This is a good point.</p><p>Someone mentioned this is a small business with a much smaller wallet that WotC for publishing risky (financially) adventures.</p><p></p><p>Say company A wants to see $5000 profit (instead of the $1000 given in the above example) on product X that costs $5000 to produce to justify another future adventure(s). </p><p>Maybe this is too high an expectation on the part of company A? Maybe company A thinks they deserve more for their creative effort?</p><p>This is fine. If the adventure is that good it will generate buzz via reviews, word of mouth etc. which in turn should lead to more sales. This is why I think sales stats showed little profit... </p><p>a) we dont know what companys set their profit expectations at, some might have been higher than others. </p><p>b) business is always a risk, you have to take them sometimes. 2 or 3 outstanding adventures may sell very well and by buzz (word of mouth, reviews etc) do even better by long term sales. </p><p>c) reputation of a company A may get better as well, They might become very well known for some of their products or lines which in turn will open new doors as well to other ideas/lines. For example, I would just about by anything from Necromancer because I almost always know they put out great material. I might try something different from them if they should want to try it like a Sci-Fi rpg or something.</p><p></p><p>I do understand that losing money isnt a good thing and the "one book away from failing" is a hard thing to chance, but quality stuff sells itself and you have to take chances to get bigger. Imagine if Green Ronin just stayed with the Freeport stuff and never got into the Mutants and Masterminds stuff?</p></blockquote><p></p>
[QUOTE="Sunderstone, post: 1729978, member: 23497"] This is a good point. Someone mentioned this is a small business with a much smaller wallet that WotC for publishing risky (financially) adventures. Say company A wants to see $5000 profit (instead of the $1000 given in the above example) on product X that costs $5000 to produce to justify another future adventure(s). Maybe this is too high an expectation on the part of company A? Maybe company A thinks they deserve more for their creative effort? This is fine. If the adventure is that good it will generate buzz via reviews, word of mouth etc. which in turn should lead to more sales. This is why I think sales stats showed little profit... a) we dont know what companys set their profit expectations at, some might have been higher than others. b) business is always a risk, you have to take them sometimes. 2 or 3 outstanding adventures may sell very well and by buzz (word of mouth, reviews etc) do even better by long term sales. c) reputation of a company A may get better as well, They might become very well known for some of their products or lines which in turn will open new doors as well to other ideas/lines. For example, I would just about by anything from Necromancer because I almost always know they put out great material. I might try something different from them if they should want to try it like a Sci-Fi rpg or something. I do understand that losing money isnt a good thing and the "one book away from failing" is a hard thing to chance, but quality stuff sells itself and you have to take chances to get bigger. Imagine if Green Ronin just stayed with the Freeport stuff and never got into the Mutants and Masterminds stuff? [/QUOTE]
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