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Have the third-party d20 publishers failed?
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<blockquote data-quote="Sir Elton" data-source="post: 1730041" data-attributes="member: 14486"><p>I like writing adventures. I <span style="color: DarkOrchid"><em>hate</em> </span>writing crunch sourcebooks. Why? Simply because writing said sourcebooks is too <span style="color: DarkOrchid"><strong>bloody</strong></span> easy. First of all, I don't feel like I'm being challenged writing them. </p><p> </p><p> Second of all, I'm challenged writing an adventure. Especially one that incorporates 3rd party material. I think all d20 Companies who write sourcebooks and not provide adventures are missing out on a rewarding opportunity to <strong><span style="color: DarkOrchid">show </span></strong><span style="color: DarkOrchid"><span style="color: Black">how much they know the material.</span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black"></span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black">Writing adventures shows how much<span style="color: DarkOrchid"><strong> I know</strong></span> the material (although DMing is truely the test of one's gaming knowledge!); and<span style="color: DarkOrchid"><strong> how</strong></span> I can put the material together in a useful plot.</span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black"></span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black">Using WotC market research to defend your position just means that you've lost your heart and soul to WotC's Marketing Department, or to money, or to the Ennies. </span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black"></span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black">Fellow writers, I beg of you to look deeply into your soul and ask yourselves why you got into d20 Publishing in the first place. Roleplaying Games is a niche market catering to the most creative and intelligent people who play games. You know, the sorts who doesn't have a lot of performance talent or artistic talent (or maybe they do but they won't develop them into more artistic ventures like Acting, or Writing, or Painting).</span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black"></span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black">Money isn't everything in this business, it's only the material reward of work well done. The real reward is seeing your product <strong>used</strong> by thousands of GMs across the world.</span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black"></span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black">You see, the original Question of this thread: has 3rd party companies failed? According to WotC, yes you did. WotC is providing adventures now, because they realize that their best hopes aren't fulfilled by you. All of you live and die by the Supreme Findings of the Almighty WotC Marketing Department. The WotC Marketing Department is God to the d20 Industry.</span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black"></span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black">Adventures are an important part of the d20 Industry as a whole. WotC hoped that you all would ignore it's Market Research and write the adventures any way. Unfortunately, that didn't happen.</span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black"></span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black">Listen, if you want to run a profitable business making a lot of money, you can start:</span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black">* A travel agency (tourism generates around $50 billion a year).</span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black">* A telecommunications firm ($500 billion a year for telecommunications).</span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black">* A law firm (As Tort lawyers, you can take companies to suit and get 3/4ths of the money you win).</span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black">* A bank (You can set up savings accounts and make usurious loans charging Compound Interest).</span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black">* A major Motion Picture studio (Hollywood, Tokywood, Hong Kongwood, and Ballywood produces hundreds of films per year).</span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black"></span></span></p><p> <span style="color: DarkOrchid"><span style="color: Black"></span></span></p></blockquote><p></p>
[QUOTE="Sir Elton, post: 1730041, member: 14486"] I like writing adventures. I [color=DarkOrchid][i]hate[/i] [/color]writing crunch sourcebooks. Why? Simply because writing said sourcebooks is too [color=DarkOrchid][b]bloody[/b][/color] easy. First of all, I don't feel like I'm being challenged writing them. Second of all, I'm challenged writing an adventure. Especially one that incorporates 3rd party material. I think all d20 Companies who write sourcebooks and not provide adventures are missing out on a rewarding opportunity to [b][color=DarkOrchid]show [/color][/b][color=DarkOrchid][color=Black]how much they know the material. Writing adventures shows how much[color=DarkOrchid][b] I know[/b][/color] the material (although DMing is truely the test of one's gaming knowledge!); and[color=DarkOrchid][b] how[/b][/color] I can put the material together in a useful plot. Using WotC market research to defend your position just means that you've lost your heart and soul to WotC's Marketing Department, or to money, or to the Ennies. Fellow writers, I beg of you to look deeply into your soul and ask yourselves why you got into d20 Publishing in the first place. Roleplaying Games is a niche market catering to the most creative and intelligent people who play games. You know, the sorts who doesn't have a lot of performance talent or artistic talent (or maybe they do but they won't develop them into more artistic ventures like Acting, or Writing, or Painting). Money isn't everything in this business, it's only the material reward of work well done. The real reward is seeing your product [b]used[/b] by thousands of GMs across the world. You see, the original Question of this thread: has 3rd party companies failed? According to WotC, yes you did. WotC is providing adventures now, because they realize that their best hopes aren't fulfilled by you. All of you live and die by the Supreme Findings of the Almighty WotC Marketing Department. The WotC Marketing Department is God to the d20 Industry. Adventures are an important part of the d20 Industry as a whole. WotC hoped that you all would ignore it's Market Research and write the adventures any way. Unfortunately, that didn't happen. Listen, if you want to run a profitable business making a lot of money, you can start: * A travel agency (tourism generates around $50 billion a year). * A telecommunications firm ($500 billion a year for telecommunications). * A law firm (As Tort lawyers, you can take companies to suit and get 3/4ths of the money you win). * A bank (You can set up savings accounts and make usurious loans charging Compound Interest). * A major Motion Picture studio (Hollywood, Tokywood, Hong Kongwood, and Ballywood produces hundreds of films per year). [/color][/color] [/QUOTE]
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