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Have the third-party d20 publishers failed?
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<blockquote data-quote="Sunderstone" data-source="post: 1731342" data-attributes="member: 23497"><p>Maybe I'm way off but I thought most DMs already do this, especially the DMs who work within a different setting than the module and have to convert it all to their setting. Besides a setting conversion, I think most DMs already alter the content to suit their players and styles. Id like to think most DMs do this but as you say it depends on the person.</p><p></p><p></p><p>I dont know about ALOT of poorly produced modules as my interests are only in a few d20 brands and I really havent seen that many bad adventures. Your comment in a way kind of proves that having more modules can only enhance the game being that most have something salvageable to a good DM. Then there are those DMs who may prefer that bad module over others and in their opinion it may not be a bad module at all, which is a good thing to the adventure market.</p><p>As you say it depends on the person.</p></blockquote><p></p>
[QUOTE="Sunderstone, post: 1731342, member: 23497"] Maybe I'm way off but I thought most DMs already do this, especially the DMs who work within a different setting than the module and have to convert it all to their setting. Besides a setting conversion, I think most DMs already alter the content to suit their players and styles. Id like to think most DMs do this but as you say it depends on the person. I dont know about ALOT of poorly produced modules as my interests are only in a few d20 brands and I really havent seen that many bad adventures. Your comment in a way kind of proves that having more modules can only enhance the game being that most have something salvageable to a good DM. Then there are those DMs who may prefer that bad module over others and in their opinion it may not be a bad module at all, which is a good thing to the adventure market. As you say it depends on the person. [/QUOTE]
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Have the third-party d20 publishers failed?
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