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Have the third-party d20 publishers failed?
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<blockquote data-quote="Razuur" data-source="post: 1733350" data-attributes="member: 1997"><p>Well I have to come in on the publishers side as a consumer.</p><p></p><p>I think adventures are really neat. How many have I bought? Next to none. Why? I have such a hard time finding an adventure that fits the "flavor" of my campaign world.</p><p></p><p>Lets take Atlas Games, for example. Easily one of my top ten companies. They made a slew of adventures in the early d20 days:</p><p></p><p>I bought one of them. Why? Looking at them, I could tell that they were all great adventures - but they didn't fit my world. One was heavy psionics - nope. One was regarding time travel - nope. etc. etc. Fianlly, one of them: Unhallowed Halls fit my world and GM style. Were the others bad? Heck no. Did they fit my style heck no.</p><p></p><p>Now ask me what other Atlas games products I have bought:</p><p></p><p>Occult Lore, Nyambe, Fantasy Bestiary, Dynasties and Demigogues, Crime and Punishment, Love & War, Black Monks of Glastonbury, Seven cities, Seven Strongholds, Seven Sacred sites... All of them teemed with ideas and inspiration that I can create multiple adventures.</p><p></p><p>Do the math. What did Atlas make money on with me?</p><p></p><p>I can do the same with countelss other companies. I will agree that I like Bastion's (and others) inclusion of adventures in their source books. not becuse I run them, but becuase I pull things from them to use in my adventures!</p><p></p><p>Products like RPG Object's "Legends of Excalibur" by RPG Objects do loads fo me in inspiration, and provide the tools I need to make my own adventures. And adventure is much harder to sell because of the limited utility.</p><p></p><p>And based on WOTC's previous attempts at 3.X adventures - I won't be holding my breath about deciding between them and a 3rd party sourcebook.</p><p></p><p>Just 2 cents.</p><p></p><p>Razuur</p><p></p><p>(Typos edited)</p></blockquote><p></p>
[QUOTE="Razuur, post: 1733350, member: 1997"] Well I have to come in on the publishers side as a consumer. I think adventures are really neat. How many have I bought? Next to none. Why? I have such a hard time finding an adventure that fits the "flavor" of my campaign world. Lets take Atlas Games, for example. Easily one of my top ten companies. They made a slew of adventures in the early d20 days: I bought one of them. Why? Looking at them, I could tell that they were all great adventures - but they didn't fit my world. One was heavy psionics - nope. One was regarding time travel - nope. etc. etc. Fianlly, one of them: Unhallowed Halls fit my world and GM style. Were the others bad? Heck no. Did they fit my style heck no. Now ask me what other Atlas games products I have bought: Occult Lore, Nyambe, Fantasy Bestiary, Dynasties and Demigogues, Crime and Punishment, Love & War, Black Monks of Glastonbury, Seven cities, Seven Strongholds, Seven Sacred sites... All of them teemed with ideas and inspiration that I can create multiple adventures. Do the math. What did Atlas make money on with me? I can do the same with countelss other companies. I will agree that I like Bastion's (and others) inclusion of adventures in their source books. not becuse I run them, but becuase I pull things from them to use in my adventures! Products like RPG Object's "Legends of Excalibur" by RPG Objects do loads fo me in inspiration, and provide the tools I need to make my own adventures. And adventure is much harder to sell because of the limited utility. And based on WOTC's previous attempts at 3.X adventures - I won't be holding my breath about deciding between them and a 3rd party sourcebook. Just 2 cents. Razuur (Typos edited) [/QUOTE]
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