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Have the third-party d20 publishers failed?
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<blockquote data-quote="buzz" data-source="post: 1735237" data-attributes="member: 6777"><p>To play Devil's Advocate (or just be a jerk), I'd wager that much of our fond remebrances of some of these classics is simply nostalgia. I mean, <em>Keep on the Borderlands</em> was pretty much zero help to me as a newbie DM. The whole premise is very tenuous, like most of the classic adventures ("There's a dungeon nearby. You decide to explore"), and the keyed descriptions were basically mammoth blocks of unbroken text with all kinds of details and stats just crammed next to each other. Running those modules was next to impossible for me.</p><p></p><p>I honestly think that many of the contemporary adventures do a much better job. The much-belittled <em>Sunless Citadel</em>, IMO, has a good premise, nifty locations, and is very newbie-friendly. It does a good job of walking you through how to run a prepared adventure. The keyed descriptions are also easy to read, with all the major parts broken out into their own sections.</p><p></p><p></p><p>Again, I ask, why does this responsibility to the new generation have to be dumped completely on shoulders of the small, third-party d20 companies? It's not their product that's in the mainstream stores where these kids are buying their first D&D books. It's WotC's.</p><p></p><p>And, thankfully, WotC is taking care of this. They're making a new Basic set (and had one for 3.0) that has everything you need to get started with D&D. They offer free adventures on the Web. They made a whole adventure path series that specifically targeted newbie GMs. And then there's <em>Dungeon</em>. And the new modules for Eberron.</p><p></p><p>I don't want the small publishers I love going bankrupt trying to serve some nebulous goal of training the next generation of DMs. I want them to make great products that keep them in business, and that they enjoy making. They have not failed, because there simply is no great demand for the products they are accused of failing to provide. The whole premise of this thread is erroneous.</p></blockquote><p></p>
[QUOTE="buzz, post: 1735237, member: 6777"] To play Devil's Advocate (or just be a jerk), I'd wager that much of our fond remebrances of some of these classics is simply nostalgia. I mean, [i]Keep on the Borderlands[/i] was pretty much zero help to me as a newbie DM. The whole premise is very tenuous, like most of the classic adventures ("There's a dungeon nearby. You decide to explore"), and the keyed descriptions were basically mammoth blocks of unbroken text with all kinds of details and stats just crammed next to each other. Running those modules was next to impossible for me. I honestly think that many of the contemporary adventures do a much better job. The much-belittled [i]Sunless Citadel[/i], IMO, has a good premise, nifty locations, and is very newbie-friendly. It does a good job of walking you through how to run a prepared adventure. The keyed descriptions are also easy to read, with all the major parts broken out into their own sections. Again, I ask, why does this responsibility to the new generation have to be dumped completely on shoulders of the small, third-party d20 companies? It's not their product that's in the mainstream stores where these kids are buying their first D&D books. It's WotC's. And, thankfully, WotC is taking care of this. They're making a new Basic set (and had one for 3.0) that has everything you need to get started with D&D. They offer free adventures on the Web. They made a whole adventure path series that specifically targeted newbie GMs. And then there's [i]Dungeon[/i]. And the new modules for Eberron. I don't want the small publishers I love going bankrupt trying to serve some nebulous goal of training the next generation of DMs. I want them to make great products that keep them in business, and that they enjoy making. They have not failed, because there simply is no great demand for the products they are accused of failing to provide. The whole premise of this thread is erroneous. [/QUOTE]
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