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<blockquote data-quote="Dausuul" data-source="post: 4030566" data-attributes="member: 58197"><p>My group usually gives players the option; you can take the average value or roll for hit points. If you roll, though, you keep what you get (and if that means you roll nothing but 1s and 2s, so be it). Some of us roll, some of us take the average.</p><p></p><p>For stats, we mostly do 32-point buy, though we've experimented a bit with alternative systems. 32 seems to be pretty standard in the gaming community (heck, even Neverwinter Nights uses it). I hope 4E will reflect this, and not try to balance everything on 25-point buy the way 3E did.</p><p></p><p>Of course, that will require changing the rules on rolling for stats, since 4d6 drop lowest is roughly equivalent to 28-point buy...</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4030566, member: 58197"] My group usually gives players the option; you can take the average value or roll for hit points. If you roll, though, you keep what you get (and if that means you roll nothing but 1s and 2s, so be it). Some of us roll, some of us take the average. For stats, we mostly do 32-point buy, though we've experimented a bit with alternative systems. 32 seems to be pretty standard in the gaming community (heck, even Neverwinter Nights uses it). I hope 4E will reflect this, and not try to balance everything on 25-point buy the way 3E did. Of course, that will require changing the rules on rolling for stats, since 4d6 drop lowest is roughly equivalent to 28-point buy... [/QUOTE]
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