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General Tabletop Discussion
*Pathfinder & Starfinder
Have touch spells always kept the charge when missing?
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<blockquote data-quote="Li Shenron" data-source="post: 1839478" data-attributes="member: 1465"><p>Hey you cannot say that with an example of a 15th character against a monster of at least CR 24! That's plain unfair <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Anyway, one doesn't have to go as far as using Spectral Hand or Reach Spell. A melee cleric is not as good as a melee fighter of course, but it's still regarded as effective in melee, and since casting Harm/Heal ignores armor he usually doesn't need more than a couple of attempts before touching the target. I think everyone agrees that those 2 spells were too good without a save, that's why I wondered if perhaps in early days of developing 3ed rules those touch spells were supposed to be discharged on a failed attack.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1839478, member: 1465"] Hey you cannot say that with an example of a 15th character against a monster of at least CR 24! That's plain unfair :p Anyway, one doesn't have to go as far as using Spectral Hand or Reach Spell. A melee cleric is not as good as a melee fighter of course, but it's still regarded as effective in melee, and since casting Harm/Heal ignores armor he usually doesn't need more than a couple of attempts before touching the target. I think everyone agrees that those 2 spells were too good without a save, that's why I wondered if perhaps in early days of developing 3ed rules those touch spells were supposed to be discharged on a failed attack. [/QUOTE]
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Have touch spells always kept the charge when missing?
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