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General Tabletop Discussion
*Dungeons & Dragons
have we had a player race of undead?
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<blockquote data-quote="Paul Farquhar" data-source="post: 8874705" data-attributes="member: 6906155"><p>Well, as you can see from the autognome (Spelljammer), that wording is too vague for 5e. You need to specify exactly which spells function normally, since 5e does not use a keyword system to unambiguously define which spells are healing spells. Whilst it might seem obvious, there are edge cases which could create arguments at the table. For autognome, these are the spells that function normally: cure wounds, healing word, and spare the dying. You might also have to think about Turn Undead, which is rather more common than effects that target constructs (although autognomes may need to worry about Shatter) and could result in an allied cleric accidently disintegrating their undead party member.</p><p></p><p>But a kludge is a kludge, and that is no more or less kludgy than "whilst you are undead, you creature type is treated as humanoid for mechanical purposes" which is what WotC use for Dampir, Reborn (VGR) and Hollow One (EGW). Since there are several examples for undead themed PCs in WotC publications, I see no reason to think WotC have any problem with them.</p><p></p><p>But you can homebrew is how you like. In which case, you need to start answering the questions other posters have raised: what type of undead? How do they reproduce? What is their society like? How do they fit into your game world?</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8874705, member: 6906155"] Well, as you can see from the autognome (Spelljammer), that wording is too vague for 5e. You need to specify exactly which spells function normally, since 5e does not use a keyword system to unambiguously define which spells are healing spells. Whilst it might seem obvious, there are edge cases which could create arguments at the table. For autognome, these are the spells that function normally: cure wounds, healing word, and spare the dying. You might also have to think about Turn Undead, which is rather more common than effects that target constructs (although autognomes may need to worry about Shatter) and could result in an allied cleric accidently disintegrating their undead party member. But a kludge is a kludge, and that is no more or less kludgy than "whilst you are undead, you creature type is treated as humanoid for mechanical purposes" which is what WotC use for Dampir, Reborn (VGR) and Hollow One (EGW). Since there are several examples for undead themed PCs in WotC publications, I see no reason to think WotC have any problem with them. But you can homebrew is how you like. In which case, you need to start answering the questions other posters have raised: what type of undead? How do they reproduce? What is their society like? How do they fit into your game world? [/QUOTE]
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have we had a player race of undead?
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