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Have We Lost Our Way? Two masters on combat and alignment
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<blockquote data-quote="DrZombie" data-source="post: 1617817" data-attributes="member: 15640"><p>My opinion (worthless as it is) is that most people mix up two concepts : roleplaying and combat. To me, those two are totaly seperate, but at the same time connected. Yes, this is getting a bit zen here.</p><p> </p><p>No matter what system you play, roleplaying doesn't change. Depending on your personal style, detailed systems might be preferable to vague systems. Personally, I like to have systems with a lot of skills to give some bones to your character. Wich is why I think the roleplaying part of DnD 3e is a lot better then 2nd edition. </p><p> </p><p>Seperate from that is the combat system. Again, for me, the 3.5/3.5 system is less complicated, when you take it pure from the books. The concepts are not too difficult to understand, there are a few special attacks, and when you start playing from a low enough level the system will grow more complex by adding different feats, but in a smooth and gradual way. The combat system uses a clear D20 roll for all things except damage. Simple. The tactical combat system works well, players have a lot of options.</p><p> </p><p>This is where the two parts get together. As a player, you can organise your character so that the combat style reflects his personality. In 2nd edition, all fighters were similar when you get down to the number-crunching. Not so in 3.5. Because of the various feat trees, you can have two fighters with a totally different style, different attacks, different tactics. Wich, to me, improves roleplaying.</p><p>Offcourse, the downside is that there ae players that just forget about roleplaying and just look for the "best" combo of feats. Well, too bad, and pity to them, for they don't know what they're missing. Is it worse then in 2nd edition? I don't think so, 2nd edition was famous for it's munchkinism, one of the reasons I started playing rolemaster.</p><p> </p><p>Again, just my opinion, do with it as you like.</p></blockquote><p></p>
[QUOTE="DrZombie, post: 1617817, member: 15640"] My opinion (worthless as it is) is that most people mix up two concepts : roleplaying and combat. To me, those two are totaly seperate, but at the same time connected. Yes, this is getting a bit zen here. No matter what system you play, roleplaying doesn't change. Depending on your personal style, detailed systems might be preferable to vague systems. Personally, I like to have systems with a lot of skills to give some bones to your character. Wich is why I think the roleplaying part of DnD 3e is a lot better then 2nd edition. Seperate from that is the combat system. Again, for me, the 3.5/3.5 system is less complicated, when you take it pure from the books. The concepts are not too difficult to understand, there are a few special attacks, and when you start playing from a low enough level the system will grow more complex by adding different feats, but in a smooth and gradual way. The combat system uses a clear D20 roll for all things except damage. Simple. The tactical combat system works well, players have a lot of options. This is where the two parts get together. As a player, you can organise your character so that the combat style reflects his personality. In 2nd edition, all fighters were similar when you get down to the number-crunching. Not so in 3.5. Because of the various feat trees, you can have two fighters with a totally different style, different attacks, different tactics. Wich, to me, improves roleplaying. Offcourse, the downside is that there ae players that just forget about roleplaying and just look for the "best" combo of feats. Well, too bad, and pity to them, for they don't know what they're missing. Is it worse then in 2nd edition? I don't think so, 2nd edition was famous for it's munchkinism, one of the reasons I started playing rolemaster. Again, just my opinion, do with it as you like. [/QUOTE]
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