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Have We Lost Our Way? Two masters on combat and alignment
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<blockquote data-quote="Henry" data-source="post: 1618468" data-attributes="member: 158"><p>I can understand the point, and I don't want to drag this too far that way, but even 15 seconds is an AWFUL long time to make ONE attack, or shoot ONE missile. Parries, ripostes, etc. are a fine notion, until you hit the wall that reminds you that only the resources for ONE attack are spent in that round. To me, and a lot of other 1st edition players, this meant that the round needed to be short enough for one attack to be believeable. I and about 20 other players I knew wound up doing combat in segments, not rounds, because we couldn't shake our suspensions of disbelief enough to make it work well.</p><p></p><p>My 2nd edition days were spent doing a lot of handwaving on the issue, and telling my fellow gamers, "don't think about it too much." With 3e switching to segment-long rounds, I no longer have to.</p></blockquote><p></p>
[QUOTE="Henry, post: 1618468, member: 158"] I can understand the point, and I don't want to drag this too far that way, but even 15 seconds is an AWFUL long time to make ONE attack, or shoot ONE missile. Parries, ripostes, etc. are a fine notion, until you hit the wall that reminds you that only the resources for ONE attack are spent in that round. To me, and a lot of other 1st edition players, this meant that the round needed to be short enough for one attack to be believeable. I and about 20 other players I knew wound up doing combat in segments, not rounds, because we couldn't shake our suspensions of disbelief enough to make it work well. My 2nd edition days were spent doing a lot of handwaving on the issue, and telling my fellow gamers, "don't think about it too much." With 3e switching to segment-long rounds, I no longer have to. [/QUOTE]
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Have We Lost Our Way? Two masters on combat and alignment
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