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Have We Lost Our Way? Two masters on combat and alignment
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<blockquote data-quote="Ourph" data-source="post: 1619040" data-attributes="member: 20239"><p>Whatever. I'm not necessarily concerned about where the "problem" lies or how to "fix it", my point is that a system that accomodates the above situation is no more plausible than a system that allows one attack every minute. Personally, I don't see it as a "problem" in need of a "fix" it's just a feature of the rules. I don't require that my RPG rules be realistic or plausible. Just consistent.</p><p></p><p>BTW - I didn't say "he is guaranteed to get 26 attacks every round". My point is, the combat system allows for it to happen. Play long enough, and it WILL happen (with some regularity).</p><p></p><p>Others seem to have a problem with the 1 minute round, I was just wondering if they also had a problem with the Cleave/Combat Reflexes Fighter-blender.</p><p></p><p>Even if you throw out the spiked chain and give the same character a good old-fashioned longsword, you're still looking at the possibility of that character making up to 14 attacks in a 6 second round. Plausible? Again, not in my book.</p><p></p><p></p><p></p><p>I don't remember reading the opposite either. However, the fact that the description of Cleave specifically says "an <u>extra</u> melee attack" makes it pretty clear that it's considered another attack.</p><p></p><p>I'm not complaining about anyone viewing the results of the feat differently. Far from it. I'm not interested in questioning either the plausibility of the 3e ruleset or how people fit the results of the 3e combat system into their view of the game world's reality. Like I said, I don't require my RPGs to be "plausible", just consistent, fun and above all CHEAP! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>But what I see is people telling me that a combat system that allows 14-26 attacks in a 6 second round is more plausible than a system that allows 1 attack in a 60 second round. Come on! That's just ridiculous. Neither system is "plausible" in the sense that the results are realistic. Neither system is "plausible" in the sense that things happening in the combat round are more believably translated into actual real-world events. They're both abstractions. Pick your poison.</p><p></p><p>Just don't tell me yours is Kool-Aid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ourph, post: 1619040, member: 20239"] Whatever. I'm not necessarily concerned about where the "problem" lies or how to "fix it", my point is that a system that accomodates the above situation is no more plausible than a system that allows one attack every minute. Personally, I don't see it as a "problem" in need of a "fix" it's just a feature of the rules. I don't require that my RPG rules be realistic or plausible. Just consistent. BTW - I didn't say "he is guaranteed to get 26 attacks every round". My point is, the combat system allows for it to happen. Play long enough, and it WILL happen (with some regularity). Others seem to have a problem with the 1 minute round, I was just wondering if they also had a problem with the Cleave/Combat Reflexes Fighter-blender. Even if you throw out the spiked chain and give the same character a good old-fashioned longsword, you're still looking at the possibility of that character making up to 14 attacks in a 6 second round. Plausible? Again, not in my book. I don't remember reading the opposite either. However, the fact that the description of Cleave specifically says "an [U]extra[/U] melee attack" makes it pretty clear that it's considered another attack. I'm not complaining about anyone viewing the results of the feat differently. Far from it. I'm not interested in questioning either the plausibility of the 3e ruleset or how people fit the results of the 3e combat system into their view of the game world's reality. Like I said, I don't require my RPGs to be "plausible", just consistent, fun and above all CHEAP! :D But what I see is people telling me that a combat system that allows 14-26 attacks in a 6 second round is more plausible than a system that allows 1 attack in a 60 second round. Come on! That's just ridiculous. Neither system is "plausible" in the sense that the results are realistic. Neither system is "plausible" in the sense that things happening in the combat round are more believably translated into actual real-world events. They're both abstractions. Pick your poison. Just don't tell me yours is Kool-Aid. ;) [/QUOTE]
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