Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Have We Lost Our Way? Two masters on combat and alignment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="barsoomcore" data-source="post: 1619212" data-attributes="member: 812"><p>One note that might help to bring us all back together in a happy family -- we might be using different definitions of "plausible" -- it occurs to me that what I think is "plausible" in a fantasy story is quite a bit different from what I think is "plausible" in the real world.</p><p></p><p>I want my games to match the plausibility of the stories and movies I love. If Brigitte Lin can down 25 bad guys with one wave of her hand, such behaviour becomes plausible if I'm running a game that's meant to emulate the feel of <em>Swordsman II</em>. I suspect that Ourph is using plausible to mean "Like what real people can do."</p><p></p><p>The big bad is not watching me, he's casting a spell that has a listed casting time of 1 minute. So he's standing there casting a spell. So I pick up twenty rocks and throw them, one after the other, in an effort to strike him and throw his concentration off.</p><p></p><p>Let's, to make this even simpler, imagine that I'm not trying to hit a guy. I'm trying to hit a switch on the far side of the room. What, I have to wait until the lever isn't looking?</p><p></p><p>The problem isn't justifying in-combat actions -- I understand the justification and don't consider it implausible at all. The problem comes when characters attempt out-of-combat actions -- you either end up with characters doing a dozen things before the guy in the fight gets to make another swing (which frustrates the guy in the fight), or you have to arbitrarily limit a character's ability to act, which frustrates and confuses that guy.</p><p></p><p>My years of gaming experience have shown me that the one-minute combat round was never used anyway, and whenever we tried to enforce it, it fell apart. The only time it comes up is when players are attempting things out of combat and suddenly we'd all think, "Oh, yeah, it's a MINUTE. It's a LONG time. People watching this are sitting around for quite a while." We never used it after we put some thought into it.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1619212, member: 812"] One note that might help to bring us all back together in a happy family -- we might be using different definitions of "plausible" -- it occurs to me that what I think is "plausible" in a fantasy story is quite a bit different from what I think is "plausible" in the real world. I want my games to match the plausibility of the stories and movies I love. If Brigitte Lin can down 25 bad guys with one wave of her hand, such behaviour becomes plausible if I'm running a game that's meant to emulate the feel of [i]Swordsman II[/i]. I suspect that Ourph is using plausible to mean "Like what real people can do." The big bad is not watching me, he's casting a spell that has a listed casting time of 1 minute. So he's standing there casting a spell. So I pick up twenty rocks and throw them, one after the other, in an effort to strike him and throw his concentration off. Let's, to make this even simpler, imagine that I'm not trying to hit a guy. I'm trying to hit a switch on the far side of the room. What, I have to wait until the lever isn't looking? The problem isn't justifying in-combat actions -- I understand the justification and don't consider it implausible at all. The problem comes when characters attempt out-of-combat actions -- you either end up with characters doing a dozen things before the guy in the fight gets to make another swing (which frustrates the guy in the fight), or you have to arbitrarily limit a character's ability to act, which frustrates and confuses that guy. My years of gaming experience have shown me that the one-minute combat round was never used anyway, and whenever we tried to enforce it, it fell apart. The only time it comes up is when players are attempting things out of combat and suddenly we'd all think, "Oh, yeah, it's a MINUTE. It's a LONG time. People watching this are sitting around for quite a while." We never used it after we put some thought into it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Have We Lost Our Way? Two masters on combat and alignment
Top