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Have We Lost Our Way? Two masters on combat and alignment
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<blockquote data-quote="Saeviomagy" data-source="post: 1619544" data-attributes="member: 5890"><p>Because it matters for external things. Because it matters for conception. If everything is done in rounds AND rounds are never defined as a period of time AND there are NO hard measurements in the games mechanics, then things work just fine - you can tell the player doing something complex that it takes a combat round to do and not worry about how long it actually took. Otherwise sooner or later you'll need to estimate something from real-world experience (especially with the generous lack of rules in ad&d) and then you're stuck, because the guy who was running across a football pitch takes the same amount of time to do it as the guy baking a muffin...</p><p></p><p>Unless someone's using a missile weapon and takes 2.58 minutes to line up a shot...</p><p></p><p>Like it or not, every version of D&D has used hard measurements for distance, which means they need hard measurements for time. And once you've got that, those hard measurements need to make sense if you want any consistency.</p><p></p><p>Yeah, players which actually want to picture a scenario in their heads will have a problem when the system cannot support anything resembling the real world.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1619544, member: 5890"] Because it matters for external things. Because it matters for conception. If everything is done in rounds AND rounds are never defined as a period of time AND there are NO hard measurements in the games mechanics, then things work just fine - you can tell the player doing something complex that it takes a combat round to do and not worry about how long it actually took. Otherwise sooner or later you'll need to estimate something from real-world experience (especially with the generous lack of rules in ad&d) and then you're stuck, because the guy who was running across a football pitch takes the same amount of time to do it as the guy baking a muffin... Unless someone's using a missile weapon and takes 2.58 minutes to line up a shot... Like it or not, every version of D&D has used hard measurements for distance, which means they need hard measurements for time. And once you've got that, those hard measurements need to make sense if you want any consistency. Yeah, players which actually want to picture a scenario in their heads will have a problem when the system cannot support anything resembling the real world. [/QUOTE]
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Have We Lost Our Way? Two masters on combat and alignment
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