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Have we lost the dungeon?
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<blockquote data-quote="Desdichado" data-source="post: 2255238" data-attributes="member: 2205"><p>The dinosaurs might disagree with that statement <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ; in fact, evolution <em>can</em> lead to being too specialized for certain conditions, and in inability to sustain itself if those conditions change.</p><p></p><p>It <em>might</em> be possible to make a case that D&D was heading down that road in the later 1990s -- certainly it was losing market share dramatically to other games then. I think it was unlikely to ever "go extinct" but to ensure continued dominance of the market, it needed to make changes. Which 3e and the OGL most certainly did. Although the long-term effects of the OGL are still TBD, IMO. Whether or not it cements d20 as the permanent leader of the industry or not may or may not be true.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2255238, member: 2205"] The dinosaurs might disagree with that statement ;) ; in fact, evolution [i]can[/i] lead to being too specialized for certain conditions, and in inability to sustain itself if those conditions change. It [i]might[/i] be possible to make a case that D&D was heading down that road in the later 1990s -- certainly it was losing market share dramatically to other games then. I think it was unlikely to ever "go extinct" but to ensure continued dominance of the market, it needed to make changes. Which 3e and the OGL most certainly did. Although the long-term effects of the OGL are still TBD, IMO. Whether or not it cements d20 as the permanent leader of the industry or not may or may not be true. [/QUOTE]
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